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This book examines how society has been affected by the social upheaval of the years since George Floyd's death and efforts by those in education and educational technology to address the concerns of equity, community and social justice.
This book is a practical yet scholarly guide in the pursuit of inclusive design, drawing from a diverse range of authors with a broad range of application and theory. The chapters go beyond a narrow view of inclusive learning design, and address issues in a broad range of fields.
This book is appropriate for all levels of learning, with a distinct focus on higher education and graduate education.
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Produktbeschreibung
This book examines how society has been affected by the social upheaval of the years since George Floyd's death and efforts by those in education and educational technology to address the concerns of equity, community and social justice.

This book is a practical yet scholarly guide in the pursuit of inclusive design, drawing from a diverse range of authors with a broad range of application and theory. The chapters go beyond a narrow view of inclusive learning design, and address issues in a broad range of fields.

This book is appropriate for all levels of learning, with a distinct focus on higher education and graduate education.

Autorenporträt
Brad Hokanson is a professor in Graphic Design at the University of Minnesota, USA. He has a diverse academic record, including degrees in art, architecture, urban design, and received his Ph.D. in Instructional Technology. He teaches in the area of creative problem solving and has published research in the fields of creativity and educational technology. His most recent book on the development of creativity is Developing Creative Thinking in Learners. He also is currently the Director of Graduate Studies for Design. He won his colleges' awards for outstanding teaching in 2002 and 2008. He served as President of the Association of Educational Communication and Technology in 2017. He has led the Summer Research Symposium since 2012, and has served as lead editor of the books for the last five volumes of the series published by Springer.  Dr. Marisa Exter has 15 years of experience in software design, development, and project management, and BS and MS in ComputerScience, along with a PhD in Instructional Systems Technology. Her research interests focus on formal and non-formal educational experiences professionals who use design processes to create technology (such as Instructional Design, Computing, and Engineering/Technology), with an aim to improving undergraduate education, especially through interdisciplinary programs and learning experiences. Marisa is a board member for the International Board of Standards for Training, Performance, and Instruction and co-coordinator of the Association for Educational Communications and Technology Summer Research Symposium. She is currently the Purdue PI for a $3M multi-institutional grant related to developing a model for computing competencies.   Matthew Schmidt, Ph.D., is Associate Professor at the University of Florida, USA, in the Educational Technology program, faculty in the Institute for Advanced Learning Technologies, and director of the Advanced Learning Technologies Studio. His primary research interest includes design and development of innovative educational courseware and computer software with a particular focus on individuals with disabilities and their families/caregivers. His secondary research interests include immersive learning and learning experience design. Andrew A. Tawfk PhD, is an Associate Professor of Instructional Design & Technology at the University of Memphis, USA, where he also serves as the director for the Instructional Design & Technology Studio. His research interests include inquiry-based learning, case-based reasoning, and computer-supported collaborative learning. Additional interests include learning experience design and human-computer interaction.