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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. To Find a King is an adventure module by Bob Blake for the fantasy role-playing game Dungeons & Dragons. It was introduced at Gen Con XVI, as a four-round competition module. It is designed for a party of 10 characters of levels 4 7. It can be run as a competition module or as a campaign. The "C" in the module code represents the first letter in the word "competition", the name of C1 C6 module series.To Find a King contains the first four adventures in the Prophecy of…mehr

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. To Find a King is an adventure module by Bob Blake for the fantasy role-playing game Dungeons & Dragons. It was introduced at Gen Con XVI, as a four-round competition module. It is designed for a party of 10 characters of levels 4 7. It can be run as a competition module or as a campaign. The "C" in the module code represents the first letter in the word "competition", the name of C1 C6 module series.To Find a King contains the first four adventures in the Prophecy of Brie story arc: The Wheel of Time, Locksmith, The Perils of Symbolism, and Divine Wine. As a continuing campaign, this module is followed by C5, Bane of Llywelyn. This series of adventures was originally published as RPGA modules 5 8 in Polyhedron newsletters 16 19.