This explains how to code web applications that use WebGPU to access the client's graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning.
This explains how to code web applications that use WebGPU to access the client's graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning.
Matthew Scarpino is a software developer at Purdue University. He has worked on many different types of programming projects, including web applications, graphical rendering, and high-performance computing. He received his Masters in Electrical Engineering in 2002, and has been a professional programmer and author ever since.
Inhaltsangabe
Chapter 01 Introduction Chapter 02 Fundamental Objects Chapter 03 Rendering Graphics Chapter 04 The WebGPU Shading Language (WGSL) Chapter 05 Uniforms and Transformations Chapter 06 Lighting, Textures, and Depth Chapter 07 Advanced Features Chapter 08 Compute Applications Chapter 09 Machine Learning with Neural Networks Chapter 10 Image and Video Processing Chapter 11 Matrix Operations Chapter 12 Filtering Audio with the Fast Fourier Transform (FFT) Appendix A Node and TypeScript Appendix B WebAssembly, Emscripten, and Google Dawn
Chapter 01 Introduction Chapter 02 Fundamental Objects Chapter 03 Rendering Graphics Chapter 04 The WebGPU Shading Language (WGSL) Chapter 05 Uniforms and Transformations Chapter 06 Lighting, Textures, and Depth Chapter 07 Advanced Features Chapter 08 Compute Applications Chapter 09 Machine Learning with Neural Networks Chapter 10 Image and Video Processing Chapter 11 Matrix Operations Chapter 12 Filtering Audio with the Fast Fourier Transform (FFT) Appendix A Node and TypeScript Appendix B WebAssembly, Emscripten, and Google Dawn
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