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The Sticky GM This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference. You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have as much fun as they get. The Sticky GM aims to make running role-playing games more fun. The Humble Sticky Note The suggestions in this books centre around using sticky notes to organise every…mehr

Produktbeschreibung
The Sticky GM This book is all about making running your role-playing sessions more dynamic, responsive and simply more enjoyable for you, the Game Master/Dungeon Master/Keeper of Secrets or whatever your favourite game calls it. The game makes little or no difference. You are just as much a player as those on the other side of the screen, it is just your role that is different. You deserve to have as much fun as they get. The Sticky GM aims to make running role-playing games more fun. The Humble Sticky Note The suggestions in this books centre around using sticky notes to organise every element of your game notes. Creating a structure that can be changed on the fly to ratchet up the tension or build a more convincing world. If something is in the wrong place, you can quickly move it to the right point in the story. This is not one of those massive tomes on game mastering technique. It is a short, step by step, practical guide on how to organise your game notes in a different way. If you apply this method to your gaming, you will get to use more of the great ideas you come up within your games, you will have less frustration when players walk right on by your plot hooks. Even combat scenes will be more exciting and dramatic.
Autorenporträt
Peter Rudin-Burgess has been a role-playing game blogger for nearly a decade and is an independent game designer. His games are in the Old School style and hark back to the great games of the 1970s and 80s, including Traveller, Champions, Rolemaster and Steve Jackson's Car Wars.