The Psychology of Video Games introduces the relationship between psychology and video games from the perspective of game makers and players. Assuming no specialist knowledge, it looks at how games are made, what makes them fun and successful, benefits gaming can have on players, and ethics considerations.
The Psychology of Video Games introduces the relationship between psychology and video games from the perspective of game makers and players. Assuming no specialist knowledge, it looks at how games are made, what makes them fun and successful, benefits gaming can have on players, and ethics considerations.
Celia Hodent is a PhD in psychology and an independent consultant, providing guidance on the topics of game user experience (UX), ethics, and inclusion. She has over 10 years' experience working with game studios, including Ubisoft, LucasArts, and Epic Games (Fortnite).
Inhaltsangabe
Chapter 1: Our brains on video games Chapter 2: Game User Experience Chapter 3: Can playing video games be beneficial? Chapter 4: Can playing video games be detrimental? Chapter 5: Ethics in the video game industry Conclusion
Chapter 1: Our brains on video games Chapter 2: Game User Experience Chapter 3: Can playing video games be beneficial? Chapter 4: Can playing video games be detrimental? Chapter 5: Ethics in the video game industry Conclusion
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