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  • Broschiertes Buch

This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes - Programming, Graphics, and Mathematics - each with a CD, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and…mehr

Produktbeschreibung
This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes - Programming, Graphics, and Mathematics - each with a CD, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and more than 500 exercises.
This second volume covers 2 and 3D graphics, providing a detailed treatment of creating images from graphic primitives such as points, lines, and polygons. It also shows how to graphically display functions that are given either analytically or in discrete form and a number of images from the Mathamatica graphics gallery. The use of Mathematicas graphics capabilities provides a very efficient and instructive way to learn how to deal with the structures arising in solving complicated problems.
Rezensionen
From the reviews:

"Through an abundance of examples, this volume teaches the reader how to use Mathematica to visualize functions and data, manipulate graphics, and optimize their appearance. ... the graphics GuideBook confronts you with a huge collection of 2D graphics, contour plots, plots of surfaces, free-form 3D surfaces, and animations. Hundreds of detailed examples and programs ... illustrate visualization techniques, methods, and algorithms." (Willy Hereman, SIAM Review, Vol. 47 (4), 2005)