This collection of essays explores the present and future of digital communication through a range of interdisciplinary approaches all of which focus on the so-called metaverse.
This collection of essays explores the present and future of digital communication through a range of interdisciplinary approaches all of which focus on the so-called metaverse.
Dr. Raquel V. Benítez Rojas, MAC, MBA, CMP is Program Coordinator and Professor in the Faculty of Media and Creative Arts at Humber College Institute of Technology & Advanced Learning, Canada.
Inhaltsangabe
1. Geneses Evolution and Metafuture 2. The Metaverse in Communication: Reflections from Neuroscience 3. New Linguistic Spaces in Cyberculture: The Influence of the Metaverse on the Minifiction of Social Networks 4. Metaverse and New Narrative: Storyliving in the Age of Metaverse 5. Customized Metaverse: The Study of Factors Influencing the Use of Humanlike Avatars of Social Media Content Creators in Communication with Their Audience 6. Metaverse and Diversity 7. Queering the Metaverse: Queer Approaches to Virtual Reality in Contemporary Art 8. Film Practices in the Metaverse: Methodological Approach for Prosocial VR Storytelling Creation 9. Video Game Design: A Blueprint for the Metaverse and Education 10. Film Production and Architecture Education in the Metaverse 11. Gone with the Wind: From Virtual Reality to the Metaverse at Film Festivals
1. Geneses Evolution and Metafuture 2. The Metaverse in Communication: Reflections from Neuroscience 3. New Linguistic Spaces in Cyberculture: The Influence of the Metaverse on the Minifiction of Social Networks 4. Metaverse and New Narrative: Storyliving in the Age of Metaverse 5. Customized Metaverse: The Study of Factors Influencing the Use of Humanlike Avatars of Social Media Content Creators in Communication with Their Audience 6. Metaverse and Diversity 7. Queering the Metaverse: Queer Approaches to Virtual Reality in Contemporary Art 8. Film Practices in the Metaverse: Methodological Approach for Prosocial VR Storytelling Creation 9. Video Game Design: A Blueprint for the Metaverse and Education 10. Film Production and Architecture Education in the Metaverse 11. Gone with the Wind: From Virtual Reality to the Metaverse at Film Festivals
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