For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications. The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to…mehr
For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications.
The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master deploying highly interactive applications with rich audio, video, and animation.
Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world.
Chris Kaplan is a multimedia consultant for Mosaic Learning, located in Greenbelt, Maryland. An award-winning multimedia developer, Chris has been working in Flash for more than 10 years on teams contributing to interactive experiences for the U.S. Mint, UNICEF, Ameriquest, the Bill of Rights Institute, and many others. As an audio engineer and composer, he has worked on productions for National Geographic, TLC, "America's Most Wanted," and in 2005, with Two Animators! LLP (www.twoanimators.com), he was a finalist for Best Cartoon at the Flash Forward Film Festival for his work on The Poochinos Dog Mafia. Chris has been streaming live video over the Internet for over 10 years as a webcast engineer for events with former vice president Al Gore, Cisco Systems, the Peace Corps, Buzz Aldrin, and the Office of Head Start. Chris brings considerable experience in combining live webcasting, video production, and post-production disciplines with creating multimedia experiences. He currently lives with his wife, Lindsey, and two daughters in Maryland.
Inhaltsangabe
Part I: The Basics. 1 - Introduction How we got here.. 2 - The New Interface of Flash Know Your Environment. 3 - Working with Graphics, Color, Blends and Filters. 4 - Importing External Assets PSD, AI, Fireworks. 5 - Getting Familiar with Text and the Vellum Text Engine. Part II: Animation. 6 - Setting Up Flash for Animation - Symbols and Libraries. 7 - Animating Objects with Tweens, Motion Editor, and Object-Based Animation. 8 - Advanced Keyframing with IK and 3D Integration. Part III: Actionscript. 9 - Actionscript Basics A Programming Primer. 10 - Essential Event Based Actionscript. 11 - XML: The Best Way In and Out of Flash. 12 - Understanding the AS3 Display Model. 13 - Dynamic Designing with Geometry and Drawing APIs. Part IV: Components. 14 - Introduction to Using Components. 15 - UI Components and Data Binding. Part V: Multimedia. 16 - The Media Encoder Crash Course. 17 - Working with Audio, Soundbooth and AS Sound API. 18 - Importing Video with AE and Premiere. 19 - Using Video and AS to Construct Media Players. Part VI: Wrapping it Up. 20 - Debugging Your Flash Projects. 21 - Publishing and Exporting for the World. 22 - The Bonus Track: Publishing with AIR.
Part I: The Basics. 1 - Introduction How we got here.. 2 - The New Interface of Flash Know Your Environment. 3 - Working with Graphics, Color, Blends and Filters. 4 - Importing External Assets PSD, AI, Fireworks. 5 - Getting Familiar with Text and the Vellum Text Engine. Part II: Animation. 6 - Setting Up Flash for Animation - Symbols and Libraries. 7 - Animating Objects with Tweens, Motion Editor, and Object-Based Animation. 8 - Advanced Keyframing with IK and 3D Integration. Part III: Actionscript. 9 - Actionscript Basics A Programming Primer. 10 - Essential Event Based Actionscript. 11 - XML: The Best Way In and Out of Flash. 12 - Understanding the AS3 Display Model. 13 - Dynamic Designing with Geometry and Drawing APIs. Part IV: Components. 14 - Introduction to Using Components. 15 - UI Components and Data Binding. Part V: Multimedia. 16 - The Media Encoder Crash Course. 17 - Working with Audio, Soundbooth and AS Sound API. 18 - Importing Video with AE and Premiere. 19 - Using Video and AS to Construct Media Players. Part VI: Wrapping it Up. 20 - Debugging Your Flash Projects. 21 - Publishing and Exporting for the World. 22 - The Bonus Track: Publishing with AIR.
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Shop der buecher.de GmbH & Co. KG Bürgermeister-Wegele-Str. 12, 86167 Augsburg Amtsgericht Augsburg HRA 13309