The Digital Gaming Handbook
Herausgeber: Dillon, Roberto
The Digital Gaming Handbook
Herausgeber: Dillon, Roberto
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Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines.
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Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 408
- Erscheinungstermin: 16. Juli 2020
- Englisch
- Abmessung: 234mm x 156mm x 22mm
- Gewicht: 594g
- ISBN-13: 9780367513764
- ISBN-10: 0367513765
- Artikelnr.: 59866112
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 408
- Erscheinungstermin: 16. Juli 2020
- Englisch
- Abmessung: 234mm x 156mm x 22mm
- Gewicht: 594g
- ISBN-13: 9780367513764
- ISBN-10: 0367513765
- Artikelnr.: 59866112
Dr. Roberto Dillon is a leading game studies educator with more than fifteen years' experience in the field of game design and development.
Part 1 Game Analysis, Player Experience, and Accessibility Chapter 1
Analyzing Games with the AGE and 6-11 Frameworks 3 Roberto Dillon Chapter 2
Designing Player Interdependence to Enhance Players
Social Experience in Multiplayer Games 19 Katharina Emmerich Chapter 3
Game Accessibility: Getting Started 37 Thomas Westin, Ian Hamilton and Barrie Ellis Part 2 Gamification and Serious Games Chapter 4
Gamification for Good: Addressing Dark Patterns in Gamified UX Design 53 Ole Goethe Chapter 5
The Social Media Game? How Gamification Shapes Our Social Media Engagement 63 Dayana Hristova, Suzana Jovicic, Barbara Goebl and Thomas Sluneck Chapter 6
Games for Health 95 Andrés Adolfo Navarro-Newball Part 3 Game Design, Level Design, and Storytelling Chapter 7
Free to Play Mobile Game Design Fundamentals 117 Simon Rozner Chapter 8
Evergreen Game Design Principles 127 Roberto Dillon Chapter 9
Architectural Spaces and Level Design in Modern Games 141 Christopher W. Totten Chapter 10
Encouraging and Rewarding Repeat Play of Storygames 163 Alex Mitchell Part 4 Game Development and Technology Chapter 11
How We Make Mobile Work: An Indie Perspective 185 James Barnard Chapter 12
The Development and UI Design of an Interactive Game Map 199 Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel and Slawomir Nikiel Chapter 13
Challenges in Designing and Implementing a Vector-Based 2D Animation System 245 Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen Chapter 14
Best Practices for Pixel Art 275 Cindy Lee Contents
vii Chapter 15
Making Sound Decisions in Game Audio 287 Gwen Guo Chapter 16
Making It Real 303 Andre Pong and Justin Ng Chapter 17
Player Locomotion in Virtual Reality Games 313 Andrey Krekhov and Katharina Emmerich Chapter 18
Working Everywhere and Nowhere. A Practical Guide to the Virtual Office 331 Allan Simonsen Part 5 Game History, Society, and Culture Chapter 19
A Short Summary of Mobile Games
History 341 Simon Rozner Chapter 20
Retrogaming as a Form of Digital Preservation: A Cultural and Technological Approach 359 Marco Acc ordi Rick ards, Micaela Romanini and Guglielmo De Gregori Chapter 21
Diversity in Games: How and Why? 383 Alayna Cole
Analyzing Games with the AGE and 6-11 Frameworks 3 Roberto Dillon Chapter 2
Designing Player Interdependence to Enhance Players
Social Experience in Multiplayer Games 19 Katharina Emmerich Chapter 3
Game Accessibility: Getting Started 37 Thomas Westin, Ian Hamilton and Barrie Ellis Part 2 Gamification and Serious Games Chapter 4
Gamification for Good: Addressing Dark Patterns in Gamified UX Design 53 Ole Goethe Chapter 5
The Social Media Game? How Gamification Shapes Our Social Media Engagement 63 Dayana Hristova, Suzana Jovicic, Barbara Goebl and Thomas Sluneck Chapter 6
Games for Health 95 Andrés Adolfo Navarro-Newball Part 3 Game Design, Level Design, and Storytelling Chapter 7
Free to Play Mobile Game Design Fundamentals 117 Simon Rozner Chapter 8
Evergreen Game Design Principles 127 Roberto Dillon Chapter 9
Architectural Spaces and Level Design in Modern Games 141 Christopher W. Totten Chapter 10
Encouraging and Rewarding Repeat Play of Storygames 163 Alex Mitchell Part 4 Game Development and Technology Chapter 11
How We Make Mobile Work: An Indie Perspective 185 James Barnard Chapter 12
The Development and UI Design of an Interactive Game Map 199 Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel and Slawomir Nikiel Chapter 13
Challenges in Designing and Implementing a Vector-Based 2D Animation System 245 Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen Chapter 14
Best Practices for Pixel Art 275 Cindy Lee Contents
vii Chapter 15
Making Sound Decisions in Game Audio 287 Gwen Guo Chapter 16
Making It Real 303 Andre Pong and Justin Ng Chapter 17
Player Locomotion in Virtual Reality Games 313 Andrey Krekhov and Katharina Emmerich Chapter 18
Working Everywhere and Nowhere. A Practical Guide to the Virtual Office 331 Allan Simonsen Part 5 Game History, Society, and Culture Chapter 19
A Short Summary of Mobile Games
History 341 Simon Rozner Chapter 20
Retrogaming as a Form of Digital Preservation: A Cultural and Technological Approach 359 Marco Acc ordi Rick ards, Micaela Romanini and Guglielmo De Gregori Chapter 21
Diversity in Games: How and Why? 383 Alayna Cole
Part 1 Game Analysis, Player Experience, and Accessibility Chapter 1
Analyzing Games with the AGE and 6-11 Frameworks 3 Roberto Dillon Chapter 2
Designing Player Interdependence to Enhance Players
Social Experience in Multiplayer Games 19 Katharina Emmerich Chapter 3
Game Accessibility: Getting Started 37 Thomas Westin, Ian Hamilton and Barrie Ellis Part 2 Gamification and Serious Games Chapter 4
Gamification for Good: Addressing Dark Patterns in Gamified UX Design 53 Ole Goethe Chapter 5
The Social Media Game? How Gamification Shapes Our Social Media Engagement 63 Dayana Hristova, Suzana Jovicic, Barbara Goebl and Thomas Sluneck Chapter 6
Games for Health 95 Andrés Adolfo Navarro-Newball Part 3 Game Design, Level Design, and Storytelling Chapter 7
Free to Play Mobile Game Design Fundamentals 117 Simon Rozner Chapter 8
Evergreen Game Design Principles 127 Roberto Dillon Chapter 9
Architectural Spaces and Level Design in Modern Games 141 Christopher W. Totten Chapter 10
Encouraging and Rewarding Repeat Play of Storygames 163 Alex Mitchell Part 4 Game Development and Technology Chapter 11
How We Make Mobile Work: An Indie Perspective 185 James Barnard Chapter 12
The Development and UI Design of an Interactive Game Map 199 Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel and Slawomir Nikiel Chapter 13
Challenges in Designing and Implementing a Vector-Based 2D Animation System 245 Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen Chapter 14
Best Practices for Pixel Art 275 Cindy Lee Contents
vii Chapter 15
Making Sound Decisions in Game Audio 287 Gwen Guo Chapter 16
Making It Real 303 Andre Pong and Justin Ng Chapter 17
Player Locomotion in Virtual Reality Games 313 Andrey Krekhov and Katharina Emmerich Chapter 18
Working Everywhere and Nowhere. A Practical Guide to the Virtual Office 331 Allan Simonsen Part 5 Game History, Society, and Culture Chapter 19
A Short Summary of Mobile Games
History 341 Simon Rozner Chapter 20
Retrogaming as a Form of Digital Preservation: A Cultural and Technological Approach 359 Marco Acc ordi Rick ards, Micaela Romanini and Guglielmo De Gregori Chapter 21
Diversity in Games: How and Why? 383 Alayna Cole
Analyzing Games with the AGE and 6-11 Frameworks 3 Roberto Dillon Chapter 2
Designing Player Interdependence to Enhance Players
Social Experience in Multiplayer Games 19 Katharina Emmerich Chapter 3
Game Accessibility: Getting Started 37 Thomas Westin, Ian Hamilton and Barrie Ellis Part 2 Gamification and Serious Games Chapter 4
Gamification for Good: Addressing Dark Patterns in Gamified UX Design 53 Ole Goethe Chapter 5
The Social Media Game? How Gamification Shapes Our Social Media Engagement 63 Dayana Hristova, Suzana Jovicic, Barbara Goebl and Thomas Sluneck Chapter 6
Games for Health 95 Andrés Adolfo Navarro-Newball Part 3 Game Design, Level Design, and Storytelling Chapter 7
Free to Play Mobile Game Design Fundamentals 117 Simon Rozner Chapter 8
Evergreen Game Design Principles 127 Roberto Dillon Chapter 9
Architectural Spaces and Level Design in Modern Games 141 Christopher W. Totten Chapter 10
Encouraging and Rewarding Repeat Play of Storygames 163 Alex Mitchell Part 4 Game Development and Technology Chapter 11
How We Make Mobile Work: An Indie Perspective 185 James Barnard Chapter 12
The Development and UI Design of an Interactive Game Map 199 Tomasz Zawadzki, Korneliusz Warszawski, Slawomir Krezel and Slawomir Nikiel Chapter 13
Challenges in Designing and Implementing a Vector-Based 2D Animation System 245 Jie Jiang, Hock Soon Seah, Hong Ze Liew, and Quan Chen Chapter 14
Best Practices for Pixel Art 275 Cindy Lee Contents
vii Chapter 15
Making Sound Decisions in Game Audio 287 Gwen Guo Chapter 16
Making It Real 303 Andre Pong and Justin Ng Chapter 17
Player Locomotion in Virtual Reality Games 313 Andrey Krekhov and Katharina Emmerich Chapter 18
Working Everywhere and Nowhere. A Practical Guide to the Virtual Office 331 Allan Simonsen Part 5 Game History, Society, and Culture Chapter 19
A Short Summary of Mobile Games
History 341 Simon Rozner Chapter 20
Retrogaming as a Form of Digital Preservation: A Cultural and Technological Approach 359 Marco Acc ordi Rick ards, Micaela Romanini and Guglielmo De Gregori Chapter 21
Diversity in Games: How and Why? 383 Alayna Cole