Bryan Lawson (Head of School and Dean of the Faculty of Architectur
The Design Student's Journey
understanding How Designers Think
Bryan Lawson (Head of School and Dean of the Faculty of Architectur
The Design Student's Journey
understanding How Designers Think
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A companion text to How Designers Think, this book provides a completely new structure and content to act as an accompaniment for students studying a design-based course
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A companion text to How Designers Think, this book provides a completely new structure and content to act as an accompaniment for students studying a design-based course
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 330
- Erscheinungstermin: 18. Dezember 2018
- Englisch
- Abmessung: 246mm x 174mm x 16mm
- Gewicht: 828g
- ISBN-13: 9781138328570
- ISBN-10: 113832857X
- Artikelnr.: 54087961
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 330
- Erscheinungstermin: 18. Dezember 2018
- Englisch
- Abmessung: 246mm x 174mm x 16mm
- Gewicht: 828g
- ISBN-13: 9781138328570
- ISBN-10: 113832857X
- Artikelnr.: 54087961
Bryan Lawson studied at the Oxford School of Architecture followed by a Master's and Doctorate in psychology. He has studied the relationship between people, place, and wellbeing. He has also extensively studied the nature of the creative design process. His book How Designers Think was published in 1980 and is still in print, reaching its fourth edition. Bryan was Head of School and Dean of the Faculty of Architectural Studies at the University of Sheffield in the UK. He is now Professor Emeritus and has held professorial posts at universities in Singapore, Australia, Malaysia, and Hong Kong.
1. Design as a set of skills you can learn. 2. Getting going (actually
you've already started). 3. From vernacular design to design by drawing. 4.
Drawing in design. 5. Design schools. 6. Starting to design. 7. What's the
problem? 8. The components of design thinking. 9. Managing the design
process. 10. What designers know. 11. The design tutorial. 12. The crit or
design jury or review. 13. Design conversations. 14. Design concepts and
schemata. 15. Guiding principles. 16. Recognising situations, gambits and
affordances. 17. Having more than one idea. 18. Parallel lines of thought.
19. Some expert tricks of the trade. 20. More on conversations with media.
21. Getting into a design project. 22. The structure of design problems
(1). 23. The structure of design problems (2). 24. Navigating your design
problem. 25. How are you getting on? 26. Moving on. Index.
you've already started). 3. From vernacular design to design by drawing. 4.
Drawing in design. 5. Design schools. 6. Starting to design. 7. What's the
problem? 8. The components of design thinking. 9. Managing the design
process. 10. What designers know. 11. The design tutorial. 12. The crit or
design jury or review. 13. Design conversations. 14. Design concepts and
schemata. 15. Guiding principles. 16. Recognising situations, gambits and
affordances. 17. Having more than one idea. 18. Parallel lines of thought.
19. Some expert tricks of the trade. 20. More on conversations with media.
21. Getting into a design project. 22. The structure of design problems
(1). 23. The structure of design problems (2). 24. Navigating your design
problem. 25. How are you getting on? 26. Moving on. Index.
1. Design as a set of skills you can learn. 2. Getting going (actually
you've already started). 3. From vernacular design to design by drawing. 4.
Drawing in design. 5. Design schools. 6. Starting to design. 7. What's the
problem? 8. The components of design thinking. 9. Managing the design
process. 10. What designers know. 11. The design tutorial. 12. The crit or
design jury or review. 13. Design conversations. 14. Design concepts and
schemata. 15. Guiding principles. 16. Recognising situations, gambits and
affordances. 17. Having more than one idea. 18. Parallel lines of thought.
19. Some expert tricks of the trade. 20. More on conversations with media.
21. Getting into a design project. 22. The structure of design problems
(1). 23. The structure of design problems (2). 24. Navigating your design
problem. 25. How are you getting on? 26. Moving on. Index.
you've already started). 3. From vernacular design to design by drawing. 4.
Drawing in design. 5. Design schools. 6. Starting to design. 7. What's the
problem? 8. The components of design thinking. 9. Managing the design
process. 10. What designers know. 11. The design tutorial. 12. The crit or
design jury or review. 13. Design conversations. 14. Design concepts and
schemata. 15. Guiding principles. 16. Recognising situations, gambits and
affordances. 17. Having more than one idea. 18. Parallel lines of thought.
19. Some expert tricks of the trade. 20. More on conversations with media.
21. Getting into a design project. 22. The structure of design problems
(1). 23. The structure of design problems (2). 24. Navigating your design
problem. 25. How are you getting on? 26. Moving on. Index.