The Definitive Game Narrative Guide is the ultimate start and end point for storytelling in video games. Whether you're an aspiring writer or a seasoned game developer, this book offers an in-depth, comprehensive look at the entire narrative process.
The Definitive Game Narrative Guide is the ultimate start and end point for storytelling in video games. Whether you're an aspiring writer or a seasoned game developer, this book offers an in-depth, comprehensive look at the entire narrative process.
Brian Kindregan is a veteran of Bioware, Blizzard, Epic Games, Ubisoft, Netease, and Tencent. Brian has been a creative director, a narrative director, a lead writer, and a senior writer. In a previous life, he was a storyboard artist and animator in the film business and directed two seasons of a CG television series. He's also taught at a number of universities and lectured on game narrative at Harvard's Graduate School of Design. Diandra Anne Lasrado is a veteran of Bioware, Blizzard, Riot Games, Carbine, Activision, Aniplex, and more. Diandra has been a lead narrative designer, senior narrative designer, and senior editor. She's worked on World of Warcraft, League of Legends, Wildstar, Diablo, and more. She has mentored a number of young developers and lectured at Harvard's Graduate School of Design.
Inhaltsangabe
Skip This Introduction Section 1: Storytelling Chapter 1: The Basics Chapter 2: Narrative Concepts Chapter 3: Ideas Chapter 4: Basic Structure Section 2: Game Storytelling Chapter 5: Storytelling that is Unique to Games Chapter 6: Interactive Structure Chapter 7: World Building Section 3: Characters Chapter 8: Where to Start Chapter 9: Characters from the Outside Chapter 10: Characters in a Story Section 4: Dialogue & Voice Over Chapter 11: Writing Dialogue for VO Chapter 12: Barks Chapter 13: Conversations Chapter 14: Voice Over Sessions Section 5: Cutscenes Chapter 15: Before You Write the Cutscene Chapter 16: Writing the Cutscene Section 6: Intellectual Property Chapter 17: Now You're Thinking with IP Chapter 18: Creating a New IP Chapter 19: Developing an Existing IP Section 7: Game Narrative Professional Chapter 20: Being a professional Chapter 21: Navigating the Creative Workplace Addenda
Skip This Introduction Section 1: Storytelling Chapter 1: The Basics Chapter 2: Narrative Concepts Chapter 3: Ideas Chapter 4: Basic Structure Section 2: Game Storytelling Chapter 5: Storytelling that is Unique to Games Chapter 6: Interactive Structure Chapter 7: World Building Section 3: Characters Chapter 8: Where to Start Chapter 9: Characters from the Outside Chapter 10: Characters in a Story Section 4: Dialogue & Voice Over Chapter 11: Writing Dialogue for VO Chapter 12: Barks Chapter 13: Conversations Chapter 14: Voice Over Sessions Section 5: Cutscenes Chapter 15: Before You Write the Cutscene Chapter 16: Writing the Cutscene Section 6: Intellectual Property Chapter 17: Now You're Thinking with IP Chapter 18: Creating a New IP Chapter 19: Developing an Existing IP Section 7: Game Narrative Professional Chapter 20: Being a professional Chapter 21: Navigating the Creative Workplace Addenda
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