Tessellation of Trimmed NURBS Surfaces using Multipass Shader Algorithms on the GPU
Mark Geiger
Broschiertes Buch

Tessellation of Trimmed NURBS Surfaces using Multipass Shader Algorithms on the GPU

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Bachelor Thesis from the year 2015 in the subject Computer Science - Miscellaneous, grade: 1,3, University of Cooperative Education Mannheim, language: English, abstract: In Computer Aided Design (CAD) 3D objects are often represented in form of trimmed NURBS surfaces. However, the rendering of NURBS surfaces is not directly supported by common graphics hardware. Special tessellation and trimming algorithms are required to convert the parametric NURBS surfaces into a polygonized form so that the GPU can properly render the NURBS surfaces. This thesis describes the implementation and further an...