Packed full of practical ideas, this book is a stimulating source of guidance for busy trainee and practising teachers. Underpinned by the latest research, it offers a wealth of suggestions to foster creative development, with chapters supporting D&T in the early years, food education, drawing and design, and construction kits. The book also takes lessons outside, considering how learning experiences have the potential to extend students¿ technological knowledge, promoting problem-solving and evaluation. Drawing upon examples from real-world projects in the UK and overseas, the book is…mehr
Packed full of practical ideas, this book is a stimulating source of guidance for busy trainee and practising teachers. Underpinned by the latest research, it offers a wealth of suggestions to foster creative development, with chapters supporting D&T in the early years, food education, drawing and design, and construction kits. The book also takes lessons outside, considering how learning experiences have the potential to extend students¿ technological knowledge, promoting problem-solving and evaluation. Drawing upon examples from real-world projects in the UK and overseas, the book is invaluable for those who wish to engage students in D&T and encourage creative classroom practice.
Clare Benson is Professor of Primary Education, specialist D&T, Birmingham City University, UK. Suzanne Lawson is Senior Lecturer and the PGCE Secondary Course Leader, University of Worcester, UK.
Inhaltsangabe
1. Setting the context: design and technology and creativity 2. Teaching creatively and teaching for creativity 3. Teaching design and technology creatively in the early years 4. Creative Design and Technology through starting points 5. Creativity in Design 6. Drawing as a Tool for Thought: How children can use drawing to develop their creative design ideas 7. Creative learning and teaching with construction kits 8. Exploratory and dialogic talk and creative learning 9. Creativity in Food 10. Linking Design and Technology and Computing to promote creative learning experiences 11. Children learning outside the classroom 12. Creativity through Conversation 13. Creativity ¿ future challenges and rewards
1. Setting the context: design and technology and creativity 2. Teaching creatively and teaching for creativity 3. Teaching design and technology creatively in the early years 4. Creative Design and Technology through starting points 5. Creativity in Design 6. Drawing as a Tool for Thought: How children can use drawing to develop their creative design ideas 7. Creative learning and teaching with construction kits 8. Exploratory and dialogic talk and creative learning 9. Creativity in Food 10. Linking Design and Technology and Computing to promote creative learning experiences 11. Children learning outside the classroom 12. Creativity through Conversation 13. Creativity ¿ future challenges and rewards
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