Tom Dowd, Michael Niederman, Michael Fry, Josef Steiff
Storytelling Across Worlds: Transmedia for Creatives and Producers
Tom Dowd, Michael Niederman, Michael Fry, Josef Steiff
Storytelling Across Worlds: Transmedia for Creatives and Producers
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Examines transmedia options for creatives and producers.
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Produktdetails
- Produktdetails
- Verlag: CRC Press
- Seitenzahl: 352
- Erscheinungstermin: 25. Februar 2013
- Englisch
- Abmessung: 245mm x 192mm x 25mm
- Gewicht: 641g
- ISBN-13: 9780240824116
- ISBN-10: 0240824113
- Artikelnr.: 36691847
- Verlag: CRC Press
- Seitenzahl: 352
- Erscheinungstermin: 25. Februar 2013
- Englisch
- Abmessung: 245mm x 192mm x 25mm
- Gewicht: 641g
- ISBN-13: 9780240824116
- ISBN-10: 0240824113
- Artikelnr.: 36691847
Tom Dowd is a 25-year veteran of paper and video game design and world building. He is the co-creator of the celebrated Shadowrun role-playing game which spawned a series of cross-media computer games, novels, board games, and comic books. He is a working game designer and currently teaches game development and transmedia at Columbia College Chicago. Michael Fry is an Emmy-nominated writer/producer who has worked on the NBC shows The Cosby Show and The Fresh Prince of Bel-Air as well as the WB's The Parent 'Hood. He is currently an associate professor at Columbia College Chicago where he teaches writing for television, the internet, mobile television, as well as transmedia property development. Michael Niederman is an award-winning film and video maker as well as the chair of the Television Department of Columbia College Chicago. His projects include the dramatic film The Paled Man and the documentary Voices from Northern Ireland. He teaches writing, directing, and transmedia and lectures on television, and emerging narrative forms. Josef Steiff is a writer and independent filmmaker as well as the Film & Video Senior Associate Chair and professor at Columbia College Chicago, teaching screenwriting and transmedia development. Joe has edited volumes on anime, manga, Battlestar Galactica, and Sherlock Holmes for Open Court's Popular Culture and Philosophy, and is the author of The Complete Idiot's Guide to Independent Filmmaking.
Preface Part 1 One Story Chapter 1 Understanding Transmedia Storytelling
Chapter 2 Worldbuilding and Key Story Chapter 3 Storytelling and Narrative
Continuity Part 2 Many Media Chapter 4 Motion Pictures and Visual
Storytelling Chapter 5 Television and Serialized Storytelling Chapter 6
Video Games and Interactive Storytelling Chapter 7 Other Forms of
Storytelling Chapter 8 Choosing Properties and Forms Part 3 Managing the
Story Chapter 9 Managing the Transmedia Property Chapter 10 The Transmedia
Intellectual Property Bible Part 4 End Matters Chapter 11 Wrap Up APPENDIX
A Motion Picture Platform Bible APPENDIX B Television Platform Bible
APPENDIX C Video Game Platform Bible APPENDIX D Platform Bibles for Other
Forms of Storytelling APPENDIX E Sample Trademark Licensing Agreement
APPENDIX F - The Producer's Guild of America Code of Credits Definition of
Transmedia Producer APPENDIX G - Suggested Readings
Chapter 2 Worldbuilding and Key Story Chapter 3 Storytelling and Narrative
Continuity Part 2 Many Media Chapter 4 Motion Pictures and Visual
Storytelling Chapter 5 Television and Serialized Storytelling Chapter 6
Video Games and Interactive Storytelling Chapter 7 Other Forms of
Storytelling Chapter 8 Choosing Properties and Forms Part 3 Managing the
Story Chapter 9 Managing the Transmedia Property Chapter 10 The Transmedia
Intellectual Property Bible Part 4 End Matters Chapter 11 Wrap Up APPENDIX
A Motion Picture Platform Bible APPENDIX B Television Platform Bible
APPENDIX C Video Game Platform Bible APPENDIX D Platform Bibles for Other
Forms of Storytelling APPENDIX E Sample Trademark Licensing Agreement
APPENDIX F - The Producer's Guild of America Code of Credits Definition of
Transmedia Producer APPENDIX G - Suggested Readings
Preface Part 1 One Story Chapter 1 Understanding Transmedia Storytelling
Chapter 2 Worldbuilding and Key Story Chapter 3 Storytelling and Narrative
Continuity Part 2 Many Media Chapter 4 Motion Pictures and Visual
Storytelling Chapter 5 Television and Serialized Storytelling Chapter 6
Video Games and Interactive Storytelling Chapter 7 Other Forms of
Storytelling Chapter 8 Choosing Properties and Forms Part 3 Managing the
Story Chapter 9 Managing the Transmedia Property Chapter 10 The Transmedia
Intellectual Property Bible Part 4 End Matters Chapter 11 Wrap Up APPENDIX
A Motion Picture Platform Bible APPENDIX B Television Platform Bible
APPENDIX C Video Game Platform Bible APPENDIX D Platform Bibles for Other
Forms of Storytelling APPENDIX E Sample Trademark Licensing Agreement
APPENDIX F - The Producer's Guild of America Code of Credits Definition of
Transmedia Producer APPENDIX G - Suggested Readings
Chapter 2 Worldbuilding and Key Story Chapter 3 Storytelling and Narrative
Continuity Part 2 Many Media Chapter 4 Motion Pictures and Visual
Storytelling Chapter 5 Television and Serialized Storytelling Chapter 6
Video Games and Interactive Storytelling Chapter 7 Other Forms of
Storytelling Chapter 8 Choosing Properties and Forms Part 3 Managing the
Story Chapter 9 Managing the Transmedia Property Chapter 10 The Transmedia
Intellectual Property Bible Part 4 End Matters Chapter 11 Wrap Up APPENDIX
A Motion Picture Platform Bible APPENDIX B Television Platform Bible
APPENDIX C Video Game Platform Bible APPENDIX D Platform Bibles for Other
Forms of Storytelling APPENDIX E Sample Trademark Licensing Agreement
APPENDIX F - The Producer's Guild of America Code of Credits Definition of
Transmedia Producer APPENDIX G - Suggested Readings