Tony Gaddis
Starting Out with Programming Logic and Design
Tony Gaddis
Starting Out with Programming Logic and Design
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Earlier editions published under title: Starting out with programming logic & design.
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Earlier editions published under title: Starting out with programming logic & design.
Produktdetails
- Produktdetails
- Verlag: Pearson Education (US)
- 5 ed
- Seitenzahl: 832
- Erscheinungstermin: 9. Februar 2018
- Englisch
- Abmessung: 205mm x 255mm x 33mm
- Gewicht: 1490g
- ISBN-13: 9780134801155
- ISBN-10: 0134801156
- Artikelnr.: 53605135
- Verlag: Pearson Education (US)
- 5 ed
- Seitenzahl: 832
- Erscheinungstermin: 9. Februar 2018
- Englisch
- Abmessung: 205mm x 255mm x 33mm
- Gewicht: 1490g
- ISBN-13: 9780134801155
- ISBN-10: 0134801156
- Artikelnr.: 53605135
About our author Tony Gaddis is the principal author of the Starting Out With series of textbooks. He has nearly 2 decades of experience teaching computer science courses, primarily at Haywood Community College. Tony is a highly acclaimed instructor who was previously selected as the North Carolina Community College Teacher of the Year, and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. The Starting Out With series includes introductory textbooks covering Programming Logic and Design, Alice, C++, JavaTM, Microsoft® Visual Basic®, Microsoft® Visual C#, Python and App Inventor, all published by Pearson.
Brief Contents
1. Introduction to Computers and Programming
2. Input, Processing, and Output
3. Modules
4. Decision Structures and Boolean Logic
5. Repetition Structures
6. Functions
7. Input Validation
8. Arrays
9. Sorting and Searching Arrays
10. Files
11. Menu-Driven Programs
12. Text Processing
13. Recursion
14. Object-Oriented Programming
15. GUI Applications and Event-Driven Programming
Appendix A ASCII/Unicode Characters Appendix B Flowchart Symbols Appendix C
Pseudocode Reference Appendix D Converting Decimal Numbers to Binary
Appendix E Answers to Checkpoint Questions
1. Introduction to Computers and Programming
2. Input, Processing, and Output
3. Modules
4. Decision Structures and Boolean Logic
5. Repetition Structures
6. Functions
7. Input Validation
8. Arrays
9. Sorting and Searching Arrays
10. Files
11. Menu-Driven Programs
12. Text Processing
13. Recursion
14. Object-Oriented Programming
15. GUI Applications and Event-Driven Programming
Appendix A ASCII/Unicode Characters Appendix B Flowchart Symbols Appendix C
Pseudocode Reference Appendix D Converting Decimal Numbers to Binary
Appendix E Answers to Checkpoint Questions
Brief Contents
1. Introduction to Computers and Programming
2. Input, Processing, and Output
3. Modules
4. Decision Structures and Boolean Logic
5. Repetition Structures
6. Functions
7. Input Validation
8. Arrays
9. Sorting and Searching Arrays
10. Files
11. Menu-Driven Programs
12. Text Processing
13. Recursion
14. Object-Oriented Programming
15. GUI Applications and Event-Driven Programming
Appendix A ASCII/Unicode Characters Appendix B Flowchart Symbols Appendix C
Pseudocode Reference Appendix D Converting Decimal Numbers to Binary
Appendix E Answers to Checkpoint Questions
1. Introduction to Computers and Programming
2. Input, Processing, and Output
3. Modules
4. Decision Structures and Boolean Logic
5. Repetition Structures
6. Functions
7. Input Validation
8. Arrays
9. Sorting and Searching Arrays
10. Files
11. Menu-Driven Programs
12. Text Processing
13. Recursion
14. Object-Oriented Programming
15. GUI Applications and Event-Driven Programming
Appendix A ASCII/Unicode Characters Appendix B Flowchart Symbols Appendix C
Pseudocode Reference Appendix D Converting Decimal Numbers to Binary
Appendix E Answers to Checkpoint Questions