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This book deals with studies of Theory of Communications, Electronic Media, Video Games and applications of Social Media related with Television. Video games are increasingly becoming an important media today, despite the light connotation of its initial categorization. Today they are an industry that produces billions of dollars and employs engineers and artists alike in an art form spanning interactive games, to virtual societies where millions of people dwell. However, like all human products, our same fears, flaws and xenophobia show in the games, with the reflection of hatred, racism and…mehr

Produktbeschreibung
This book deals with studies of Theory of Communications, Electronic Media, Video Games and applications of Social Media related with Television. Video games are increasingly becoming an important media today, despite the light connotation of its initial categorization. Today they are an industry that produces billions of dollars and employs engineers and artists alike in an art form spanning interactive games, to virtual societies where millions of people dwell. However, like all human products, our same fears, flaws and xenophobia show in the games, with the reflection of hatred, racism and ste-reotypes that are our everyday experience. Also, because of the influence of other media, like television, with misrepresentations of blacks, Latinos and other races, or the objectification of women are present in video games. The significant thing found researching for this assignment is that most of those who use these games are themselves part of minorities or races that are not exactly white Americans.
Autorenporträt
Pedro González MunnéPinar del Río, Cuba, 1951. Graduated Journalism suma cum laude, University of Havana and Saint Thomas University of Florida -working now on Thesis. Professional journalist since 1974. Obtained four Cuban National Awards and also the honor of National Vanguard of the Trade Union of Workers of Culture and Art. Published 10 books.