Programming Massively Parallel Processors: A Hands-on Approach, Third Edition shows both student and professional alike the basic concepts of parallel programming and GPU architecture, exploring, in detail, various techniques for constructing parallel programs. Case studies demonstrate the development process, detailing computational thinking and ending with effective and efficient parallel programs. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in-depth. For this new edition, the authors have updated their coverage of CUDA,…mehr
Programming Massively Parallel Processors: A Hands-on Approach, Third Edition shows both student and professional alike the basic concepts of parallel programming and GPU architecture, exploring, in detail, various techniques for constructing parallel programs.
Case studies demonstrate the development process, detailing computational thinking and ending with effective and efficient parallel programs. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in-depth.
For this new edition, the authors have updated their coverage of CUDA, including coverage of newer libraries, such as CuDNN, moved content that has become less important to appendices, added two new chapters on parallel patterns, and updated case studies to reflect current industry practices.
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Autorenporträt
David B. Kirk is well recognized for his contributions to graphics hardware and algorithm research. By the time he began his studies at Caltech, he had already earned B.S. and M.S. degrees in mechanical engineering from MIT and worked as an engineer for Raster Technologies and Hewlett-Packard's Apollo Systems Division, and after receiving his doctorate, he joined Crystal Dynamics, a video-game manufacturing company, as chief scientist and head of technology. In 1997, he took the position of Chief Scientist at NVIDIA, a leader in visual computing technologies, and he is currently an NVIDIA Fellow.
At NVIDIA, Kirk led graphics-technology development for some of today's most popular consumer-entertainment platforms, playing a key role in providing mass-market graphics capabilities previously available only on workstations costing hundreds of thousands of dollars. For his role in bringing high-performance graphics to personal computers, Kirk received the 2002 Computer Graphics Achievement Award from the Association for Computing Machinery and the Special Interest Group on Graphics and Interactive Technology (ACM SIGGRAPH) and, in 2006, was elected to the National Academy of Engineering, one of the highest professional distinctions for engineers.
Kirk holds 50 patents and patent applications relating to graphics design and has published more than 50 articles on graphics technology, won several best-paper awards, and edited the book Graphics Gems III. A technological "evangelist" who cares deeply about education, he has supported new curriculum initiatives at Caltech and has been a frequent university lecturer and conference keynote speaker worldwide.
Inhaltsangabe
1. Introduction 2. Data parallel computing 3. Scalable parallel execution 4. Memory and data locality 5. Performance considerations 6. Numerical considerations 7. Parallel patterns: convolution: An introduction to stencil computation 8. Parallel patterns: prefix sum: An introduction to work efficiency in parallel algorithms 9. Parallel patterns-parallel histogram computation: An introduction to atomic operations and privatization 10. Parallel patterns: sparse matrix computation: An introduction to data compression and regularization 11. Parallel patterns: merge sort: An introduction to tiling with dynamic input data identification 12. Parallel patterns: graph search 13. CUDA dynamic parallelism 14. Application case study-non-Cartesian magnetic resonance imaging: An introduction to statistical estimation methods 15. Application case study-molecular visualization and analysis 16. Application case study-machine learning 17. Parallel programming and computational thinking 18. Programming a heterogeneous computing cluster 19. Parallel programming with OpenACC 20. More on CUDA and graphics processing unit computing 21. Conclusion and outlook
1. Introduction 2. Data parallel computing 3. Scalable parallel execution 4. Memory and data locality 5. Performance considerations 6. Numerical considerations 7. Parallel patterns: convolution: An introduction to stencil computation 8. Parallel patterns: prefix sum: An introduction to work efficiency in parallel algorithms 9. Parallel patterns-parallel histogram computation: An introduction to atomic operations and privatization 10. Parallel patterns: sparse matrix computation: An introduction to data compression and regularization 11. Parallel patterns: merge sort: An introduction to tiling with dynamic input data identification 12. Parallel patterns: graph search 13. CUDA dynamic parallelism 14. Application case study-non-Cartesian magnetic resonance imaging: An introduction to statistical estimation methods 15. Application case study-molecular visualization and analysis 16. Application case study-machine learning 17. Parallel programming and computational thinking 18. Programming a heterogeneous computing cluster 19. Parallel programming with OpenACC 20. More on CUDA and graphics processing unit computing 21. Conclusion and outlook
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