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This introductory guide to flight simulator design covers both the theory of dynamic systems and the practical aspects of implementation. After introducing simulation, the text then discusses mathematical modeling and computational methods; flight mechanics and dynamics; equations of motion and the mathematical methods used in their solutions; modeling flight control systems, avionic systems, visual, and display and motion systems; and the issues of simulator verification and the validation of flight models. It features case studies, images, and diagrams from a flight simulator developed by…mehr

Produktbeschreibung
This introductory guide to flight simulator design covers both the theory of dynamic systems and the practical aspects of implementation. After introducing simulation, the text then discusses mathematical modeling and computational methods; flight mechanics and dynamics; equations of motion and the mathematical methods used in their solutions; modeling flight control systems, avionic systems, visual, and display and motion systems; and the issues of simulator verification and the validation of flight models. It features case studies, images, and diagrams from a flight simulator developed by the author's group at Sheffield University.
Principles of Flight Simulation is a comprehensive guide to flight simulator design, covering the modelling, algorithms and software which underpin flight simulation.

The book covers the mathematical modelling and software which underpin flight simulation. The detailed equations of motion used to model aircraft dynamics are developed and then applied to the simulation of flight control systems and navigation systems. Real-time computer graphics algorithms are developed to implement aircraft displays and visual systems, covering OpenGL and OpenSceneGraph. The book also covers techniques used in motion platform development, the design of instructor stations and validation and qualification of simulator systems.

An exceptional feature of Principles of Flight Simulation is access to a complete suite of software (www.wiley.com/go/allerton) to enable experienced engineers to develop their own flight simulator - something that should be well within the capability of many university engineering departments and research organisations.
Based on C code modules from an actual flight simulator developed by the author, along with lecture material from lecture series given by the author at Cranfield University and the University of Sheffield
Brings together mathematical modeling, computer graphics, real-time software, flight control systems, avionics and simulator validation into one of the faster growing application areas in engineering
Features full colour plates of images and photographs.

Principles of Flight Simulation will appeal to senior and postgraduate students of system dynamics, flight control systems, avionics and computer graphics, as well as engineers in related disciplines covering mechanical, electrical and computer systems engineering needing to develop simulation facilities.
Autorenporträt
David Allerton is Professor of Computer Systems Engineering in the Department of Automatic Control and Systems Engineering at the University of Sheffield. He is a Fellow of the Royal Aeronautical Society (FRAeS) and the Institution of Electrical Engineers (FIEE). He has been a Lecturer at the University of Southampton and the Professor of Avionics at Cranfield University. He has served on several national committees and is a member and past-Chairman of the Royal Aeronautical Society's Flight Simulation Group.