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Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray. Key Features Clear, step-by-step instructions that teach you how to use the most important tools needed to create photographic renders in V-Ray Implement the steps effectively with the help of the SketchUp scene files provided Become a better artist by becoming familiar with important lighting and material backgrounds backed up by theory Book Description Every Sketch Up user wants to…mehr

Produktbeschreibung
Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray. Key Features Clear, step-by-step instructions that teach you how to use the most important tools needed to create photographic renders in V-Ray Implement the steps effectively with the help of the SketchUp scene files provided Become a better artist by becoming familiar with important lighting and material backgrounds backed up by theory Book Description Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely photographic manner? Although the V-Ray render engine has been available to SketchUp users for a good number of years now, the release of the 2.0 Version takes the production of photographic renders in SketchUp to a whole new level. Using the V-Ray for SketchUp rendering engine through with clear, step-by-step instructions and companion graphics, this guide will give you everything you need to get started. This book has been designed to progressively introduce you to all the V-Ray tools you will need to produce photographic renders using V-Ray. The journey begins with basics of camera composition, lighting, texturing, and then rendering an interior scene using the V-Ray engine. Using the scene files provided, we will learn how to set up lighting rigs for both daytime and nighttime interior shots, as well as seeing how we can make good use of V-Ray's procedural day-lighting system on exteriors. As a render will only be as believable as the component parts, we will learn the texturing system in V-Ray and how to use a variety of materials, maps, and layers to produce realistic surface properties for our geometry. Before producing our final output, we will want to see how we can use the variety of quality control settings in V-Ray, including the Global Illumination and Image Sampling settings to produce a high level of quality for our project. Add the finishing touches with some compositing and post-production techniques to bring out the full potential of the work you have done. What you will learn Create and control interior sunlight using a V-Ray Spotlight light object Discover how to set up Skylight in a variety of ways, including making use of V-Ray's Rectangle and Dome light types Work with interior nighttime lighting and real-world light energy values using V-Ray's IES lights Produce believable surface properties using V-Ray's material and map system Compose and render a shot correctly with V-Ray's camera and output controls How to make use of V-Ray's camera and output controls to compose and render a shot correctly Become a better lighting artist in V-Ray by understanding some extremely important lighting theory
Autorenporträt
Brian Bradley is a freelance training author who has 27 years experience in the computer graphics industry and is skilled in Lighting, rendering and materials specialization. The training that he has produced for the past 13 years has been used in many aspects of the CG industry, including architectural visualization, product and automotive visualization, games and visual effects and also in the motion graphics field. He has run his own multimedia business (Geonome), has produced the 'Mentalboutmax' training brand (focused on 3ds Max, Mental Ray and VRay), is a trainer for Lynda/LinkedIn Learning, and is also currently producing training and doing consultancy work for The PixelAcademy.