In this Element, roughly, 100 representative examples are examined to map out a comprehensive typological account of OSL. The discussion of findings and implications notably comprises input from an interview with a lead level developer behind Shadow Warrior 2 to provide a complementary professional perspective on OSL and its translation.
In this Element, roughly, 100 representative examples are examined to map out a comprehensive typological account of OSL. The discussion of findings and implications notably comprises input from an interview with a lead level developer behind Shadow Warrior 2 to provide a complementary professional perspective on OSL and its translation.
Introduction Video games: the potential for on-screen language and translation 1. On-screen language ¿ from films to video games 2. Video games as a medium and more than that 3. Localisation Mapping out OSL functions and facets 4. Procedure and scope of analysis 5. Attention allocation continuum 6. Immersion-enhancing facets of OSL in games 7. Multiple levels of communication in OSL 8. Practical considerations in OSL deployment Meaningful mismatches: findings and future developments 9. Discussion Appendix Bibliography.
Introduction Video games: the potential for on-screen language and translation 1. On-screen language ¿ from films to video games 2. Video games as a medium and more than that 3. Localisation Mapping out OSL functions and facets 4. Procedure and scope of analysis 5. Attention allocation continuum 6. Immersion-enhancing facets of OSL in games 7. Multiple levels of communication in OSL 8. Practical considerations in OSL deployment Meaningful mismatches: findings and future developments 9. Discussion Appendix Bibliography.
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Shop der buecher.de GmbH & Co. KG Bürgermeister-Wegele-Str. 12, 86167 Augsburg Amtsgericht Augsburg HRA 13309