Music in the Role-Playing Game
Heroes & Harmonies
Herausgeber: Gibbons, William; Reale, Steven
Music in the Role-Playing Game
Heroes & Harmonies
Herausgeber: Gibbons, William; Reale, Steven
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Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs.
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Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs.
Produktdetails
- Produktdetails
- Routledge Music and Screen Media Series
- Verlag: Taylor & Francis Inc
- Seitenzahl: 224
- Erscheinungstermin: 19. Juli 2019
- Englisch
- Abmessung: 231mm x 155mm x 15mm
- Gewicht: 360g
- ISBN-13: 9780815369042
- ISBN-10: 0815369042
- Artikelnr.: 57174790
- Routledge Music and Screen Media Series
- Verlag: Taylor & Francis Inc
- Seitenzahl: 224
- Erscheinungstermin: 19. Juli 2019
- Englisch
- Abmessung: 231mm x 155mm x 15mm
- Gewicht: 360g
- ISBN-13: 9780815369042
- ISBN-10: 0815369042
- Artikelnr.: 57174790
William Gibbons is Associate Professor of Musicology and Associate Dean of the College of Fine Arts at Texas Christian University. Steven Reale is Associate Professor of Music Theory at Youngstown State University.
List of Figures, Tables, and Musical Examples. Series Foreword.
Prologue: The Journey Begins.
Part I: Magical Melodies 1. Song and the Transition to "Part-Talkie"
Japanese Role-Playing Games. 2. "The Things I Do for Lust ...": Humor and
Subversion in The Bard's Tale. 3. Mother/EarthBound Zero and the Power of
the Naïve Aesthetic: No Crying Until the Ending.
Part II: Mystical Metaphors 4. Alien Waves: Sonic Reverberations of the RPG
Interface in Lagrange Point. 5. The Penultimate Fantasy: Nobuo Uematsu's
Score for Cleopatra no Ma Takara. 6. Music in the Time of Video Games:
Spelunking Final Fantasy IV. 7. Operatic Conventions and Expectations in
Final Fantasy VI.
Part III: Meaningful Memories 8. Ludomusical Dissonance in Diablo III. 9.
A Hidden Harmony: Music Theory Pedagogy and Role-Playing Games. 10.
Soundwalking and the Aurality of Stardew Valley: An Ethnography of
Listening to and Interacting with Environmental Game Audio. 11. Musical
Landscapes in Skyrim. 12. Barriers to Listening in World of Warcraft.Notes
on Contributors. Index of Video Games. General Index.
Prologue: The Journey Begins.
Part I: Magical Melodies 1. Song and the Transition to "Part-Talkie"
Japanese Role-Playing Games. 2. "The Things I Do for Lust ...": Humor and
Subversion in The Bard's Tale. 3. Mother/EarthBound Zero and the Power of
the Naïve Aesthetic: No Crying Until the Ending.
Part II: Mystical Metaphors 4. Alien Waves: Sonic Reverberations of the RPG
Interface in Lagrange Point. 5. The Penultimate Fantasy: Nobuo Uematsu's
Score for Cleopatra no Ma Takara. 6. Music in the Time of Video Games:
Spelunking Final Fantasy IV. 7. Operatic Conventions and Expectations in
Final Fantasy VI.
Part III: Meaningful Memories 8. Ludomusical Dissonance in Diablo III. 9.
A Hidden Harmony: Music Theory Pedagogy and Role-Playing Games. 10.
Soundwalking and the Aurality of Stardew Valley: An Ethnography of
Listening to and Interacting with Environmental Game Audio. 11. Musical
Landscapes in Skyrim. 12. Barriers to Listening in World of Warcraft.Notes
on Contributors. Index of Video Games. General Index.
List of Figures, Tables, and Musical Examples. Series Foreword.
Prologue: The Journey Begins.
Part I: Magical Melodies 1. Song and the Transition to "Part-Talkie"
Japanese Role-Playing Games. 2. "The Things I Do for Lust ...": Humor and
Subversion in The Bard's Tale. 3. Mother/EarthBound Zero and the Power of
the Naïve Aesthetic: No Crying Until the Ending.
Part II: Mystical Metaphors 4. Alien Waves: Sonic Reverberations of the RPG
Interface in Lagrange Point. 5. The Penultimate Fantasy: Nobuo Uematsu's
Score for Cleopatra no Ma Takara. 6. Music in the Time of Video Games:
Spelunking Final Fantasy IV. 7. Operatic Conventions and Expectations in
Final Fantasy VI.
Part III: Meaningful Memories 8. Ludomusical Dissonance in Diablo III. 9.
A Hidden Harmony: Music Theory Pedagogy and Role-Playing Games. 10.
Soundwalking and the Aurality of Stardew Valley: An Ethnography of
Listening to and Interacting with Environmental Game Audio. 11. Musical
Landscapes in Skyrim. 12. Barriers to Listening in World of Warcraft.Notes
on Contributors. Index of Video Games. General Index.
Prologue: The Journey Begins.
Part I: Magical Melodies 1. Song and the Transition to "Part-Talkie"
Japanese Role-Playing Games. 2. "The Things I Do for Lust ...": Humor and
Subversion in The Bard's Tale. 3. Mother/EarthBound Zero and the Power of
the Naïve Aesthetic: No Crying Until the Ending.
Part II: Mystical Metaphors 4. Alien Waves: Sonic Reverberations of the RPG
Interface in Lagrange Point. 5. The Penultimate Fantasy: Nobuo Uematsu's
Score for Cleopatra no Ma Takara. 6. Music in the Time of Video Games:
Spelunking Final Fantasy IV. 7. Operatic Conventions and Expectations in
Final Fantasy VI.
Part III: Meaningful Memories 8. Ludomusical Dissonance in Diablo III. 9.
A Hidden Harmony: Music Theory Pedagogy and Role-Playing Games. 10.
Soundwalking and the Aurality of Stardew Valley: An Ethnography of
Listening to and Interacting with Environmental Game Audio. 11. Musical
Landscapes in Skyrim. 12. Barriers to Listening in World of Warcraft.Notes
on Contributors. Index of Video Games. General Index.