Methods for Studying Video Games and Religion
Herausgeber: Sisler, Vít; Zeiler, Xenia; Radde-Antweiler, Kerstin
Methods for Studying Video Games and Religion
Herausgeber: Sisler, Vít; Zeiler, Xenia; Radde-Antweiler, Kerstin
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This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century.
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This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 222
- Erscheinungstermin: 10. Dezember 2019
- Englisch
- Abmessung: 229mm x 152mm x 15mm
- Gewicht: 318g
- ISBN-13: 9780367889920
- ISBN-10: 0367889927
- Artikelnr.: 58482196
- Verlag: Taylor & Francis
- Seitenzahl: 222
- Erscheinungstermin: 10. Dezember 2019
- Englisch
- Abmessung: 229mm x 152mm x 15mm
- Gewicht: 318g
- ISBN-13: 9780367889920
- ISBN-10: 0367889927
- Artikelnr.: 58482196
Vít isler is Assistant Professor of New Media Studies at Charles University in Prague, Czech Republic. His research addresses critical approaches to the intersection of culture and digital media, namely the internet, social media, video games, the networked public sphere, and online communities. Kerstin Radde-Antweiler is Associate Professor of Religious Studies at the University of Bremen, Germany. Her research focuses on mediatized religion, mediatization theory, Pagan and Christian traditions, ritual studies, and actor-centered religious historiography. Xenia Zeiler is tenure track Professor of South Asian Studies at the University of Helsinki, Finland. Her research is situated at the intersection of digital media, religion, and culture, with a special focus on India and the worldwide Indian community.
Introduction; Level up: Methods for studying video games and religion,
Xenia Zeiler; Part 1: Textual and audiovisual narratives; 1 Critical
discourse analysis: Studying religion and hegemony in video games, Kathrin
Trattner; 2 Gaming elicitation in episodic interviews: Let's play baptism,
Kerstin Radde-Antweiler; Part 2: In-game performance; 3 An ethnographic
method for the study of religion in video game environments, Gregory Price
Grieve; 4 Surreal impersonation, William Sims Bainbridge; Part 3:
Production and design, 5 Design-based research: Mobile gaming for learning
Jewish history, tikkun olam, and civics, Owen Gottlieb; 6 Phenomenological
hermeneutics as a bridge between video games and religio-aesthetics,
Mikhail Fiadotau; Part 4: Interactivity and rule system; 7 Empirical
triangulation: Applying multiple methods to explore religion and myth
through video games, Enrico Gandolfi; 8 Petri net modeling: Analyzing
rule-based representations of religion in video games, Vít isler; 9
Qualitative in-depth interviews: Studying religious meaning-making in MMOs,
Stef Aupers, Julian Schaap and Lars de Wildt; Part 5: Gamer-generated
content; 10 Normalized social distance: Quantitative analysis of
religion-centered gaming pages on social networks, Josef lerka and Vít
isler; 11 Coding comments on gaming videos: YouTube Let's Plays, Asian
games, and Buddhist and Hindu religions, Xenia Zeiler; Critical reflection;
12 How to study religion and video gaming: A critical discussion, Kerstin
Radde-Antweiler
Xenia Zeiler; Part 1: Textual and audiovisual narratives; 1 Critical
discourse analysis: Studying religion and hegemony in video games, Kathrin
Trattner; 2 Gaming elicitation in episodic interviews: Let's play baptism,
Kerstin Radde-Antweiler; Part 2: In-game performance; 3 An ethnographic
method for the study of religion in video game environments, Gregory Price
Grieve; 4 Surreal impersonation, William Sims Bainbridge; Part 3:
Production and design, 5 Design-based research: Mobile gaming for learning
Jewish history, tikkun olam, and civics, Owen Gottlieb; 6 Phenomenological
hermeneutics as a bridge between video games and religio-aesthetics,
Mikhail Fiadotau; Part 4: Interactivity and rule system; 7 Empirical
triangulation: Applying multiple methods to explore religion and myth
through video games, Enrico Gandolfi; 8 Petri net modeling: Analyzing
rule-based representations of religion in video games, Vít isler; 9
Qualitative in-depth interviews: Studying religious meaning-making in MMOs,
Stef Aupers, Julian Schaap and Lars de Wildt; Part 5: Gamer-generated
content; 10 Normalized social distance: Quantitative analysis of
religion-centered gaming pages on social networks, Josef lerka and Vít
isler; 11 Coding comments on gaming videos: YouTube Let's Plays, Asian
games, and Buddhist and Hindu religions, Xenia Zeiler; Critical reflection;
12 How to study religion and video gaming: A critical discussion, Kerstin
Radde-Antweiler
Introduction; Level up: Methods for studying video games and religion,
Xenia Zeiler; Part 1: Textual and audiovisual narratives; 1 Critical
discourse analysis: Studying religion and hegemony in video games, Kathrin
Trattner; 2 Gaming elicitation in episodic interviews: Let's play baptism,
Kerstin Radde-Antweiler; Part 2: In-game performance; 3 An ethnographic
method for the study of religion in video game environments, Gregory Price
Grieve; 4 Surreal impersonation, William Sims Bainbridge; Part 3:
Production and design, 5 Design-based research: Mobile gaming for learning
Jewish history, tikkun olam, and civics, Owen Gottlieb; 6 Phenomenological
hermeneutics as a bridge between video games and religio-aesthetics,
Mikhail Fiadotau; Part 4: Interactivity and rule system; 7 Empirical
triangulation: Applying multiple methods to explore religion and myth
through video games, Enrico Gandolfi; 8 Petri net modeling: Analyzing
rule-based representations of religion in video games, Vít isler; 9
Qualitative in-depth interviews: Studying religious meaning-making in MMOs,
Stef Aupers, Julian Schaap and Lars de Wildt; Part 5: Gamer-generated
content; 10 Normalized social distance: Quantitative analysis of
religion-centered gaming pages on social networks, Josef lerka and Vít
isler; 11 Coding comments on gaming videos: YouTube Let's Plays, Asian
games, and Buddhist and Hindu religions, Xenia Zeiler; Critical reflection;
12 How to study religion and video gaming: A critical discussion, Kerstin
Radde-Antweiler
Xenia Zeiler; Part 1: Textual and audiovisual narratives; 1 Critical
discourse analysis: Studying religion and hegemony in video games, Kathrin
Trattner; 2 Gaming elicitation in episodic interviews: Let's play baptism,
Kerstin Radde-Antweiler; Part 2: In-game performance; 3 An ethnographic
method for the study of religion in video game environments, Gregory Price
Grieve; 4 Surreal impersonation, William Sims Bainbridge; Part 3:
Production and design, 5 Design-based research: Mobile gaming for learning
Jewish history, tikkun olam, and civics, Owen Gottlieb; 6 Phenomenological
hermeneutics as a bridge between video games and religio-aesthetics,
Mikhail Fiadotau; Part 4: Interactivity and rule system; 7 Empirical
triangulation: Applying multiple methods to explore religion and myth
through video games, Enrico Gandolfi; 8 Petri net modeling: Analyzing
rule-based representations of religion in video games, Vít isler; 9
Qualitative in-depth interviews: Studying religious meaning-making in MMOs,
Stef Aupers, Julian Schaap and Lars de Wildt; Part 5: Gamer-generated
content; 10 Normalized social distance: Quantitative analysis of
religion-centered gaming pages on social networks, Josef lerka and Vít
isler; 11 Coding comments on gaming videos: YouTube Let's Plays, Asian
games, and Buddhist and Hindu religions, Xenia Zeiler; Critical reflection;
12 How to study religion and video gaming: A critical discussion, Kerstin
Radde-Antweiler