Learning Technologies and User Interaction
Diversifying Implementation in Curriculum, Instruction, and Professional Development
Herausgeber: Seo, Kay K; Gibbons, Scott
Learning Technologies and User Interaction
Diversifying Implementation in Curriculum, Instruction, and Professional Development
Herausgeber: Seo, Kay K; Gibbons, Scott
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- Produkterinnerung
Learning Technologies and User Interaction explores the complex interplay between educational technologies and those who rely on them to construct knowledge and develop skills.
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Learning Technologies and User Interaction explores the complex interplay between educational technologies and those who rely on them to construct knowledge and develop skills.
Produktdetails
- Produktdetails
- Verlag: CRC Press
- Seitenzahl: 212
- Erscheinungstermin: 28. September 2021
- Englisch
- Abmessung: 229mm x 152mm x 12mm
- Gewicht: 308g
- ISBN-13: 9780367545635
- ISBN-10: 0367545632
- Artikelnr.: 62114349
- Verlag: CRC Press
- Seitenzahl: 212
- Erscheinungstermin: 28. September 2021
- Englisch
- Abmessung: 229mm x 152mm x 12mm
- Gewicht: 308g
- ISBN-13: 9780367545635
- ISBN-10: 0367545632
- Artikelnr.: 62114349
Kay K. Seo is Professor of Instructional Design and Technology at the University of Cincinnati, USA. Scott Gibbons is Adjunct Professor and Student Teacher Supervisor at the University of Cincinnati, USA.
Introduction 1. Interactions and the Role of Technologies Unit I: Enriching
Curriculum 2. Learning Analytics to Support Student Interaction and
Learning Design: Initial Report on a Human-Centered Prototype Design 3.
Assessing the Impact of Immersive Virtual Reality on Objective Learning
Outcomes based on Presence, Immersion, and Interactivity: A Thematic Review
4. Beyond Information Acquisition: A Critical Design Framework to Support
Emancipatory Discourses and Thinking in a Transmedia Learning Experience
Unit II: Diversifying Instruction 5. Oral Interaction in Technology
Education 6. Using Sound to Enhance Interactions in an Online Learning
Environment 7. From Online Interaction to Social Learning Analytics and
Community Building: A Learning Engineering Perspective Unit III. Revamping
Professionalism 8. Virtual Reality as Participant: Instructional Design
Considerations for an Introduction to Flying Course 9. Learning Technology
in the Secondary Classroom 10. Remote Learning and the Democratization of
the Student-Teacher Relationship
Curriculum 2. Learning Analytics to Support Student Interaction and
Learning Design: Initial Report on a Human-Centered Prototype Design 3.
Assessing the Impact of Immersive Virtual Reality on Objective Learning
Outcomes based on Presence, Immersion, and Interactivity: A Thematic Review
4. Beyond Information Acquisition: A Critical Design Framework to Support
Emancipatory Discourses and Thinking in a Transmedia Learning Experience
Unit II: Diversifying Instruction 5. Oral Interaction in Technology
Education 6. Using Sound to Enhance Interactions in an Online Learning
Environment 7. From Online Interaction to Social Learning Analytics and
Community Building: A Learning Engineering Perspective Unit III. Revamping
Professionalism 8. Virtual Reality as Participant: Instructional Design
Considerations for an Introduction to Flying Course 9. Learning Technology
in the Secondary Classroom 10. Remote Learning and the Democratization of
the Student-Teacher Relationship
Introduction 1. Interactions and the Role of Technologies Unit I: Enriching
Curriculum 2. Learning Analytics to Support Student Interaction and
Learning Design: Initial Report on a Human-Centered Prototype Design 3.
Assessing the Impact of Immersive Virtual Reality on Objective Learning
Outcomes based on Presence, Immersion, and Interactivity: A Thematic Review
4. Beyond Information Acquisition: A Critical Design Framework to Support
Emancipatory Discourses and Thinking in a Transmedia Learning Experience
Unit II: Diversifying Instruction 5. Oral Interaction in Technology
Education 6. Using Sound to Enhance Interactions in an Online Learning
Environment 7. From Online Interaction to Social Learning Analytics and
Community Building: A Learning Engineering Perspective Unit III. Revamping
Professionalism 8. Virtual Reality as Participant: Instructional Design
Considerations for an Introduction to Flying Course 9. Learning Technology
in the Secondary Classroom 10. Remote Learning and the Democratization of
the Student-Teacher Relationship
Curriculum 2. Learning Analytics to Support Student Interaction and
Learning Design: Initial Report on a Human-Centered Prototype Design 3.
Assessing the Impact of Immersive Virtual Reality on Objective Learning
Outcomes based on Presence, Immersion, and Interactivity: A Thematic Review
4. Beyond Information Acquisition: A Critical Design Framework to Support
Emancipatory Discourses and Thinking in a Transmedia Learning Experience
Unit II: Diversifying Instruction 5. Oral Interaction in Technology
Education 6. Using Sound to Enhance Interactions in an Online Learning
Environment 7. From Online Interaction to Social Learning Analytics and
Community Building: A Learning Engineering Perspective Unit III. Revamping
Professionalism 8. Virtual Reality as Participant: Instructional Design
Considerations for an Introduction to Flying Course 9. Learning Technology
in the Secondary Classroom 10. Remote Learning and the Democratization of
the Student-Teacher Relationship