Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.
Inhaltsangabe
1. Introduction: What This Book Is About 2. Before You Begin 3. First Steps: Just Getting Started 4. Basics: The Building Blocks of Code 5. Fundamentals: Building a Foundation 6. Intermediate: The Tricks of the Trade 7. Advanced 8. Extended 9. Stuff We Couldn¿t Cover 10. Good Luck Index
1. Introduction: What This Book Is About 2. Before You Begin 3. First Steps: Just Getting Started 4. Basics: The Building Blocks of Code 5. Fundamentals: Building a Foundation 6. Intermediate: The Tricks of the Trade 7. Advanced 8. Extended 9. Stuff We Couldn¿t Cover 10. Good Luck Index
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