Daniel Cermak-Sassenrath
Broschiertes Buch

Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

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This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movem...