Zhuo Li
Broschiertes Buch

"If You Want to Play, You Have to Read a Lot."

An Exploration into Adolescent English Language Learners' World in World of Warcraft (WoW)

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As noted by researchers (Squire, 2006; Williams, 2003), many youths have been spending more time playing in digital worlds than reading, or watching TV or films. Though many people, parents and teachers alike, still take video games as mere entertainment, gaming culture (Sanford & Madill, 2007) and game literacy (Gee, 2007) have been proposed to view gaming as a positive and potential tool in literacy development. Most of the studies, however, are conducted with native English speakers and deal with the features in games that could facilitate learning. What remains to be explored is what adole...