Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language. In the process, you’ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C#…mehr
Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language. In the process, you’ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed. * Learn how shaders help you extend the GPU’s rendering capabilities * Explore prevailing shader types, such as color modification, blurring, and spatial transformation * Get a quick tour of the shader features, and use pre-built effects on image elements in your application * Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders * Learn about the shader-specific tools available in Visual Studio and Expression Blend * Get up to speed on HLSL basics and learn how to create a variety of graphics effects
Walt's enthusiasm for crafting software interfaces blossomed early. Just a few days after discovering how to make pixels move around the screen of a borrowed computer he was devouring books on the topic of computer graphics and UI design. Now he travels the world speaking at software conferences and teaching a diverse portfolio of programming topics for corporate clients. On the consulting side he continues to work with customers like Microsoft, HP, Intel, and Intuit and enjoys being part of the Wintellect consultant group. Recently he has entered the video training market producing .NET titles for Lynda.com He writes for several publications including Code Magazine and TechTarget.com. His current UI obsession revolves around the Windows 8 Metro, Silverlight, Surface and WPF APIs. You can find his blog at blog.wpfwonderland.com. Walt is also a Microsoft MVP and author of the free Shazzam WPF Shader utility (shazzam-tool.com).
Inhaltsangabe
Preface Who This Book Is For What You Need to Use This Book Contents of This Book Conventions Used in This Book Using Code Examples Safari® Books Online How to Contact Us Acknowledgments Foreword Chapter 1: Shader 101 1.1 Why Should XAML Developers Learn HLSL? 1.2 The Tale of the Shader 1.3 HLSL and DirectX 1.4 Understanding the Graphics Pipeline 1.5 XAML and Shaders 1.6 Summary Chapter 2: Getting Started 2.1 Setting Up Your Development Computer 2.2 Choosing a Shader Compiler 2.3 Other Tools to Consider 2.4 A First Shader Project 2.5 Custom Shader 2.6 Summary Chapter 3: Commonplace Pixel Shaders 3.1 A Word About Pseudocode 3.2 Color Modification 3.3 Distortion and Displacement 3.4 Blurs 3.5 Generative Effects 3.6 Multiple Inputs 3.7 Sampler Transition 3.8 Texture Map 3.9 Color Combination 3.10 Practical Uses for Shader Effects 3.11 Summary Chapter 4: How WPF and Silverlight Use Shaders 4.1 Framework Effects 4.2 Nested Effects 4.3 Expression Blend Effects 4.4 Custom Effects 4.5 Summary Chapter 5: Using Expression Blend and Visual Studio with Shaders 5.1 Creating a Project 5.2 Visual Studio Editor 5.3 Using Custom Effects in Blend 5.4 Transition Effects in Blend 5.5 Summary Chapter 6: Using the Shazzam Shader Editor 6.1 UI Tour 6.2 Create a Custom Shader 6.3 Summary Chapter 7: HLSL in Detail 7.1 Parallel Processing in Shaders 7.2 The Relationship Between DirectX and the GPU 7.3 Understanding Registers 7.4 Basic Structure of an HLSL Program 7.5 Type Casting 7.6 Shader Inputs 7.7 Other Code Constructs 7.8 Built-in Functions 7.9 Summary Chapter 8: The Zen of Shader Programming 8.1 Zen of Pixel Programming 8.2 Colors 8.3 Summary Resources Books Programming Premultiplied Alpha Blending Convolution Noise Tools Shazzam Settings
Preface Who This Book Is For What You Need to Use This Book Contents of This Book Conventions Used in This Book Using Code Examples Safari® Books Online How to Contact Us Acknowledgments Foreword Chapter 1: Shader 101 1.1 Why Should XAML Developers Learn HLSL? 1.2 The Tale of the Shader 1.3 HLSL and DirectX 1.4 Understanding the Graphics Pipeline 1.5 XAML and Shaders 1.6 Summary Chapter 2: Getting Started 2.1 Setting Up Your Development Computer 2.2 Choosing a Shader Compiler 2.3 Other Tools to Consider 2.4 A First Shader Project 2.5 Custom Shader 2.6 Summary Chapter 3: Commonplace Pixel Shaders 3.1 A Word About Pseudocode 3.2 Color Modification 3.3 Distortion and Displacement 3.4 Blurs 3.5 Generative Effects 3.6 Multiple Inputs 3.7 Sampler Transition 3.8 Texture Map 3.9 Color Combination 3.10 Practical Uses for Shader Effects 3.11 Summary Chapter 4: How WPF and Silverlight Use Shaders 4.1 Framework Effects 4.2 Nested Effects 4.3 Expression Blend Effects 4.4 Custom Effects 4.5 Summary Chapter 5: Using Expression Blend and Visual Studio with Shaders 5.1 Creating a Project 5.2 Visual Studio Editor 5.3 Using Custom Effects in Blend 5.4 Transition Effects in Blend 5.5 Summary Chapter 6: Using the Shazzam Shader Editor 6.1 UI Tour 6.2 Create a Custom Shader 6.3 Summary Chapter 7: HLSL in Detail 7.1 Parallel Processing in Shaders 7.2 The Relationship Between DirectX and the GPU 7.3 Understanding Registers 7.4 Basic Structure of an HLSL Program 7.5 Type Casting 7.6 Shader Inputs 7.7 Other Code Constructs 7.8 Built-in Functions 7.9 Summary Chapter 8: The Zen of Shader Programming 8.1 Zen of Pixel Programming 8.2 Colors 8.3 Summary Resources Books Programming Premultiplied Alpha Blending Convolution Noise Tools Shazzam Settings
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Shop der buecher.de GmbH & Co. KG Bürgermeister-Wegele-Str. 12, 86167 Augsburg Amtsgericht Augsburg HRA 13309