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The iPhone is the hottest device out there right now, and you have a killer app idea. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out.
Whether you're a seasoned Mac developer, or someone with strong object-oriented programming skills but no Mac experience, this book offers a complete learning experience for creating eye-catching, top-selling iPhone
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Produktbeschreibung
The iPhone is the hottest device out there right now, and you have a killer app idea. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out.

Whether you're a seasoned Mac developer, or someone with strong object-oriented programming skills but no Mac experience, this book offers a complete learning experience for creating eye-catching, top-selling iPhone applications.

Head First iPhone Development will help you:
Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
Take advantage of iPhone patterns such as datasources and delegates
Preview your applications in the iPhone Simulator
Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
Work with iPhone's camera, GPS, and accelerometer
Create interactive, entertaining games
Optimize, test, and distribute your application

Why waste your time struggling with new concepts? By using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Autorenporträt
Dan Pilone ist Software-Architekt bei Blueprint Technologies, Inc. in den USA, Mitgründer und Präsident von Zizworks, Inc. und ein unglaublicher Kletterer. Er entwarf und implementierte bereits Systeme für Hughes, ARINC, UPS und das Naval Research Laboratory. Wenn er nicht gerade Bücher schreibt, lehrt er Software-Design und Software Engineering an der Katholischen Universität in Washington, D.C.