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Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out.
Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for
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Produktbeschreibung
Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface Builder, Xcode, and Objective-C programming principles -- to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.

- Install the iPhone OS SDK and get started using Interface Builder and XCode

- Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management

- Take advantage of iPhone OS patterns such as datasources and delegates

- Preview your applications in the Simulator

- Build more complicated interactions that utilize multiple views, data entry/editing, and rotation

- Work with the iPhone's camera, GPS, and accelerometer

- Optimize, test, and distribute your application

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Autorenporträt
Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).

Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.
Rezensionen
"Das Tückische bei der iPhone-Prgrammierung ist, dass es nichts bringt, wenn man nur die Klassen und Methoden kennt, aber die Art und Weise, wie beide ineinandergreifen, nicht versteht. Daher ist es wirklich schön, wie die Autoren den Schwerpunkt auf das Erläutern wichtiger Programmiermuster und deren Hintergründe legen. Sie führen den Leser entlang der wesentlichen Strukturen, ohne ihn in Hunderten Zeilen von Code untergehen zu lassen." - iX, Januar 2012