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Happy by Design reveals how architecture and design can make us happy and support mental health, and explain/show poor design can have the opposite effect.
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Happy by Design reveals how architecture and design can make us happy and support mental health, and explain/show poor design can have the opposite effect.
Produktdetails
- Produktdetails
- Verlag: RIBA Publishing
- Revised ed
- Seitenzahl: 160
- Erscheinungstermin: 1. November 2023
- Englisch
- Abmessung: 123mm x 187mm x 14mm
- Gewicht: 268g
- ISBN-13: 9781915722287
- ISBN-10: 1915722284
- Artikelnr.: 68473020
- Verlag: RIBA Publishing
- Revised ed
- Seitenzahl: 160
- Erscheinungstermin: 1. November 2023
- Englisch
- Abmessung: 123mm x 187mm x 14mm
- Gewicht: 268g
- ISBN-13: 9781915722287
- ISBN-10: 1915722284
- Artikelnr.: 68473020
Ben Channon is an architect, author, TEDx speaker and mental wellbeing advocate, and is well known in the industry as a thought leader in designing for happiness and wellbeing. He is a Director at wellbeing design consultancy Ekkist, where he helps clients and design teams to create healthier places, and researches how buildings and urban design can impact how we feel.
Acknowledgements About the Author Introduction 1. Light
Orient buildings sensitively
Consider shadows
Be selective about window sizes
Avoid deep plans
Use rooflights shrewdly
Don't overlook artificial light
Consider the temperature of artificial light
Use artificial light to create pockets of calm. 2. Comfort
Use tactile materials
Consider comfort as well as aesthetics
Think about the temperature of buildings
Ensure a good supply of fresh air
Ventilation (new addition)
Keep the noise out 3. Control
Design adaptable spaces
Give people better control over their environment
Provide people with a range of environments
Allow for personalisation
Give people better control over their diets
Give building users privacy. 4. Nature
Bring nature in
Provide views of nature
Put gardens on the roof
Design gardens and parks as an escape from the urban
Integrate or give views of water
Improve ecology and biodiversity
Use nature to educate
engage and involve. 5. Aesthetics
Use colour wisely
Create moments of joy
Avoid visual monotony
Make buildings legible
Celebrate the simple
Get the proportions right. 6. Activity
Encourage activity
Design-in spaces for exercise
Design wider streets
Design for the bicycle
Connect to nearby facilities
Don't overlook spaces for inactivity. 7. Psychology
Storage
Provide high ceilings wherever possible
Celebrate the entrance
Go open-plan
Bigger isn't always better
Consider prospect and refuge theory
Create an atmosphere
Conclusions Notes + References Index
Orient buildings sensitively
Consider shadows
Be selective about window sizes
Avoid deep plans
Use rooflights shrewdly
Don't overlook artificial light
Consider the temperature of artificial light
Use artificial light to create pockets of calm. 2. Comfort
Use tactile materials
Consider comfort as well as aesthetics
Think about the temperature of buildings
Ensure a good supply of fresh air
Ventilation (new addition)
Keep the noise out 3. Control
Design adaptable spaces
Give people better control over their environment
Provide people with a range of environments
Allow for personalisation
Give people better control over their diets
Give building users privacy. 4. Nature
Bring nature in
Provide views of nature
Put gardens on the roof
Design gardens and parks as an escape from the urban
Integrate or give views of water
Improve ecology and biodiversity
Use nature to educate
engage and involve. 5. Aesthetics
Use colour wisely
Create moments of joy
Avoid visual monotony
Make buildings legible
Celebrate the simple
Get the proportions right. 6. Activity
Encourage activity
Design-in spaces for exercise
Design wider streets
Design for the bicycle
Connect to nearby facilities
Don't overlook spaces for inactivity. 7. Psychology
Storage
Provide high ceilings wherever possible
Celebrate the entrance
Go open-plan
Bigger isn't always better
Consider prospect and refuge theory
Create an atmosphere
Conclusions Notes + References Index
Acknowledgements About the Author Introduction 1. Light
Orient buildings sensitively
Consider shadows
Be selective about window sizes
Avoid deep plans
Use rooflights shrewdly
Don't overlook artificial light
Consider the temperature of artificial light
Use artificial light to create pockets of calm. 2. Comfort
Use tactile materials
Consider comfort as well as aesthetics
Think about the temperature of buildings
Ensure a good supply of fresh air
Ventilation (new addition)
Keep the noise out 3. Control
Design adaptable spaces
Give people better control over their environment
Provide people with a range of environments
Allow for personalisation
Give people better control over their diets
Give building users privacy. 4. Nature
Bring nature in
Provide views of nature
Put gardens on the roof
Design gardens and parks as an escape from the urban
Integrate or give views of water
Improve ecology and biodiversity
Use nature to educate
engage and involve. 5. Aesthetics
Use colour wisely
Create moments of joy
Avoid visual monotony
Make buildings legible
Celebrate the simple
Get the proportions right. 6. Activity
Encourage activity
Design-in spaces for exercise
Design wider streets
Design for the bicycle
Connect to nearby facilities
Don't overlook spaces for inactivity. 7. Psychology
Storage
Provide high ceilings wherever possible
Celebrate the entrance
Go open-plan
Bigger isn't always better
Consider prospect and refuge theory
Create an atmosphere
Conclusions Notes + References Index
Orient buildings sensitively
Consider shadows
Be selective about window sizes
Avoid deep plans
Use rooflights shrewdly
Don't overlook artificial light
Consider the temperature of artificial light
Use artificial light to create pockets of calm. 2. Comfort
Use tactile materials
Consider comfort as well as aesthetics
Think about the temperature of buildings
Ensure a good supply of fresh air
Ventilation (new addition)
Keep the noise out 3. Control
Design adaptable spaces
Give people better control over their environment
Provide people with a range of environments
Allow for personalisation
Give people better control over their diets
Give building users privacy. 4. Nature
Bring nature in
Provide views of nature
Put gardens on the roof
Design gardens and parks as an escape from the urban
Integrate or give views of water
Improve ecology and biodiversity
Use nature to educate
engage and involve. 5. Aesthetics
Use colour wisely
Create moments of joy
Avoid visual monotony
Make buildings legible
Celebrate the simple
Get the proportions right. 6. Activity
Encourage activity
Design-in spaces for exercise
Design wider streets
Design for the bicycle
Connect to nearby facilities
Don't overlook spaces for inactivity. 7. Psychology
Storage
Provide high ceilings wherever possible
Celebrate the entrance
Go open-plan
Bigger isn't always better
Consider prospect and refuge theory
Create an atmosphere
Conclusions Notes + References Index