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Applying the same kind of computer analysis to real-life deals that he did in Getting to Good Slams, the author identifi es the elements necessary to be successful in pushing for that game bonus, often with far fewer than the traditional number of points. Anyone who plays IMPs will tell you that this is the area where most matches are won and lost.

Produktbeschreibung
Applying the same kind of computer analysis to real-life deals that he did in Getting to Good Slams, the author identifi es the elements necessary to be successful in pushing for that game bonus, often with far fewer than the traditional number of points. Anyone who plays IMPs will tell you that this is the area where most matches are won and lost.