Gaming and Extremism
The Radicalization of Digital Playgrounds
Herausgeber: Schlegel, Linda; Kowert, Rachel
Gaming and Extremism
The Radicalization of Digital Playgrounds
Herausgeber: Schlegel, Linda; Kowert, Rachel
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Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the â gamification of extremism.â
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Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the â gamification of extremism.â
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 218
- Erscheinungstermin: 21. März 2024
- Englisch
- Abmessung: 227mm x 152mm x 17mm
- Gewicht: 348g
- ISBN-13: 9781032482996
- ISBN-10: 1032482990
- Artikelnr.: 69482595
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 218
- Erscheinungstermin: 21. März 2024
- Englisch
- Abmessung: 227mm x 152mm x 17mm
- Gewicht: 348g
- ISBN-13: 9781032482996
- ISBN-10: 1032482990
- Artikelnr.: 69482595
Linda Schlegel is a Research Fellow at modusIzad, a founding member of the Extremism and Gaming Research Network, and an Associate Fellow at the Peace Research Institute Frankfurt. Her research interests include gaming/gamification and radicalization, digital P/CVE, and narrative campaigns against extremism. Rachel Kowert is a Research Psychologist, the Research Director of Take This, and the founder of Psychgeist, a multimedia content production studio for the science of games and pop culture. She is a world-renowned researcher on the uses and effects of digital games and currently serves as one of the primary investigators on the first grant-funded project from the Department of Homeland Security about games and extremism. To learn more about Rachel and her work, visit www.rkowert.com.
Foreword Jessica White Introduction: Extremism in Digital Gaming Spaces
Linda Schlegel and Rachel Kowert 1. Introduction to Videogames and the
Extremist Ecosystem Constance Steinkuehler and Kurt Squire 2. Theories of
digital games and radicalization Galen Lamphere-Englund 3. Extremist games
and modifications - the "metapolitics" of anti-democratic forces Mick Prinz
4. Digital games as vehicles for extremist recruitment and mobilization
Alex Newhouse and Rachel Kowert 5. Extremism on Gaming (-Adjacent)
Platforms Jacob Davey 6. Hate and Extremism on Gaming Platforms: Insights
from Surveys with the Gaming Community Amarnath Amarasingam and Daniel
Kelley 7. Beauty is Power: The Use of Gaming References and Gaming
Aesthetics in Extremist Propaganda Ashton Kingdon 8. A is for Apple, B is
for Bullet: The Gamification of (Violent) Extremism Suraj Lakhani 9. Level
Up: Policies, Practices & Positive Interventions to Counter Terrorism and
Violent Extremism in Gaming Spaces Erin Saltman and Nagham El Karhili 10.
Preventing and Countering Extremism in Gaming Spaces Linda Schlegel 11.
Concluding Thoughts Linda Schlegel and Rachel Kowert
Linda Schlegel and Rachel Kowert 1. Introduction to Videogames and the
Extremist Ecosystem Constance Steinkuehler and Kurt Squire 2. Theories of
digital games and radicalization Galen Lamphere-Englund 3. Extremist games
and modifications - the "metapolitics" of anti-democratic forces Mick Prinz
4. Digital games as vehicles for extremist recruitment and mobilization
Alex Newhouse and Rachel Kowert 5. Extremism on Gaming (-Adjacent)
Platforms Jacob Davey 6. Hate and Extremism on Gaming Platforms: Insights
from Surveys with the Gaming Community Amarnath Amarasingam and Daniel
Kelley 7. Beauty is Power: The Use of Gaming References and Gaming
Aesthetics in Extremist Propaganda Ashton Kingdon 8. A is for Apple, B is
for Bullet: The Gamification of (Violent) Extremism Suraj Lakhani 9. Level
Up: Policies, Practices & Positive Interventions to Counter Terrorism and
Violent Extremism in Gaming Spaces Erin Saltman and Nagham El Karhili 10.
Preventing and Countering Extremism in Gaming Spaces Linda Schlegel 11.
Concluding Thoughts Linda Schlegel and Rachel Kowert
Foreword Jessica White Introduction: Extremism in Digital Gaming Spaces
Linda Schlegel and Rachel Kowert 1. Introduction to Videogames and the
Extremist Ecosystem Constance Steinkuehler and Kurt Squire 2. Theories of
digital games and radicalization Galen Lamphere-Englund 3. Extremist games
and modifications - the "metapolitics" of anti-democratic forces Mick Prinz
4. Digital games as vehicles for extremist recruitment and mobilization
Alex Newhouse and Rachel Kowert 5. Extremism on Gaming (-Adjacent)
Platforms Jacob Davey 6. Hate and Extremism on Gaming Platforms: Insights
from Surveys with the Gaming Community Amarnath Amarasingam and Daniel
Kelley 7. Beauty is Power: The Use of Gaming References and Gaming
Aesthetics in Extremist Propaganda Ashton Kingdon 8. A is for Apple, B is
for Bullet: The Gamification of (Violent) Extremism Suraj Lakhani 9. Level
Up: Policies, Practices & Positive Interventions to Counter Terrorism and
Violent Extremism in Gaming Spaces Erin Saltman and Nagham El Karhili 10.
Preventing and Countering Extremism in Gaming Spaces Linda Schlegel 11.
Concluding Thoughts Linda Schlegel and Rachel Kowert
Linda Schlegel and Rachel Kowert 1. Introduction to Videogames and the
Extremist Ecosystem Constance Steinkuehler and Kurt Squire 2. Theories of
digital games and radicalization Galen Lamphere-Englund 3. Extremist games
and modifications - the "metapolitics" of anti-democratic forces Mick Prinz
4. Digital games as vehicles for extremist recruitment and mobilization
Alex Newhouse and Rachel Kowert 5. Extremism on Gaming (-Adjacent)
Platforms Jacob Davey 6. Hate and Extremism on Gaming Platforms: Insights
from Surveys with the Gaming Community Amarnath Amarasingam and Daniel
Kelley 7. Beauty is Power: The Use of Gaming References and Gaming
Aesthetics in Extremist Propaganda Ashton Kingdon 8. A is for Apple, B is
for Bullet: The Gamification of (Violent) Extremism Suraj Lakhani 9. Level
Up: Policies, Practices & Positive Interventions to Counter Terrorism and
Violent Extremism in Gaming Spaces Erin Saltman and Nagham El Karhili 10.
Preventing and Countering Extremism in Gaming Spaces Linda Schlegel 11.
Concluding Thoughts Linda Schlegel and Rachel Kowert