Gamification Design for Educational Contexts
Broschiertes Buch

Gamification Design for Educational Contexts

Theoretical and Practical Contributions

Herausgegeben: Toda, Armando; Cristea, Alexandra I.; Isotani, Seiji
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Have you ever wondered how to best add game-like elements to your (online) courses? What makes some game features desirable, and others boring? This book covers gamification design in educational domains. It is aimed at practitioners, researchers and academics alike. Gamification design is a recent and relevant topic in many domains; however, it is not well explored in the domain of education, with only a few frameworks available and most of these being only academic (e.g., theoretical) and not addressing practical issues related to education practitioners (e.g., teachers and instructors). The...