Shows that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). This book also shows that games and puzzles can serve as powerful models of computation - quite different from the usual models of automata and circuits.
Shows that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). This book also shows that games and puzzles can serve as powerful models of computation - quite different from the usual models of automata and circuits.
Robert A. Hearn, Dartmouth College, Hanover, New Hampshire, USA Erik Demaine, Massachusetts Institute of Technology, Cambridge, USA
Inhaltsangabe
Introduction. I Games in General. The Constraint Logic Formalism. Constraint Logic Games. Zero Player Games (Simulations). One Player Games (Puzzles). Two Player Games. Team Games. Perspectives on Part I. II Games in Particular. One Player Games (Puzzles). Two Player Games. Perspectives on Part II. Conclusions. Appendices. Survey of Games and Their Complexities. Computational Complexity Reference. Deterministic Constraint Logic Activation Sequences. Constraint Logic Quick Reference
Introduction. I Games in General. The Constraint Logic Formalism. Constraint Logic Games. Zero Player Games (Simulations). One Player Games (Puzzles). Two Player Games. Team Games. Perspectives on Part I. II Games in Particular. One Player Games (Puzzles). Two Player Games. Perspectives on Part II. Conclusions. Appendices. Survey of Games and Their Complexities. Computational Complexity Reference. Deterministic Constraint Logic Activation Sequences. Constraint Logic Quick Reference
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