In Game are not, David Myers demonstrates that current controversies and conflicts surrounding the meanings and effects of videogames are not going away; they are essential properties of the game's unique and paradoxical aesthetic form: a form critical to human creativity, knowledge, and sustenance of the species.
In Game are not, David Myers demonstrates that current controversies and conflicts surrounding the meanings and effects of videogames are not going away; they are essential properties of the game's unique and paradoxical aesthetic form: a form critical to human creativity, knowledge, and sustenance of the species.
David Myers is Distinguished Professor of Mass Communication at Loyola University New Orleans
Inhaltsangabe
1 Games are not cooperative 2 Games are not designer intentions 3 Games are not references (of the conventional sort) 4 Games are not narratives 5 Games are not beliefs 6 Games are not gameplay 7 Games are not toys 8 Games are not simulations: part one 9 Games are not simulations: part two 10 Games are not commodities 11 Games are not what you think 12 Games are art (because games are not art) Index
1 Games are not cooperative 2 Games are not designer intentions 3 Games are not references (of the conventional sort) 4 Games are not narratives 5 Games are not beliefs 6 Games are not gameplay 7 Games are not toys 8 Games are not simulations: part one 9 Games are not simulations: part two 10 Games are not commodities 11 Games are not what you think 12 Games are art (because games are not art) Index
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