This book focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of esports. It has seen the most fundamental changes as a genre than anything else, and Game Design Critic Josh Bycer will talk about the history and where it stands today with regards to its relevancy in the market.
This book focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of esports. It has seen the most fundamental changes as a genre than anything else, and Game Design Critic Josh Bycer will talk about the history and where it stands today with regards to its relevancy in the market.
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Inhaltsangabe
1. The Goal of This Book 2. Early RTS Design 3. The Basics of RTS Design 4. When Strategy Shrunk Down 5. The 2010s Strategy Transformation 6. The Role of Asymmetrical Balance 7. UIs and GUIs 8. Advanced RTS Design 9. What Is the Future of the Genre? 10. Conclusion
1. The Goal of This Book 2. Early RTS Design 3. The Basics of RTS Design 4. When Strategy Shrunk Down 5. The 2010s Strategy Transformation 6. The Role of Asymmetrical Balance 7. UIs and GUIs 8. Advanced RTS Design 9. What Is the Future of the Genre? 10. Conclusion
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