Game Design Deep Dive: Jumping examines the history of jumping - one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will look at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective.
Game Design Deep Dive: Jumping examines the history of jumping - one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will look at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective.
Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Inhaltsangabe
1 The Legacy of Jumping 2 The First Jumps 3 Committed Jumping 4 Variable Jumping 5 The 2D Mascot Platformer Era 6 Basic 2D Design 7 Advanced 2D Design 8 The Adventure Platformer 9 Puzzle Platforming and Design 10 First-Person Jumping Design 11 The 3D Platformer Era 12 Three D Design 13 The AAA Shift Away from Platformers 14 The Indie Impact 15 Physics-Driven Platformer Design 16 Super Mario Maker and Kaizo Culture 17 Expert 2D Design 18 Conclusion
1 The Legacy of Jumping 2 The First Jumps 3 Committed Jumping 4 Variable Jumping 5 The 2D Mascot Platformer Era 6 Basic 2D Design 7 Advanced 2D Design 8 The Adventure Platformer 9 Puzzle Platforming and Design 10 First-Person Jumping Design 11 The 3D Platformer Era 12 Three D Design 13 The AAA Shift Away from Platformers 14 The Indie Impact 15 Physics-Driven Platformer Design 16 Super Mario Maker and Kaizo Culture 17 Expert 2D Design 18 Conclusion
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