The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.
The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.
Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study.
Inhaltsangabe
1 The Goal of Game Design Deep Dive: Horror 2 The Pre-survival Horror Period 3 The Rise of Survival Horror 4 Basic Horror Design 5 The Philosophy behind Horror 6 Creating Scary Gameplay 7 The "Death" of Horror 8 The New Horror 9 Complex Horror 10 The Future of Horror
1 The Goal of Game Design Deep Dive: Horror 2 The Pre-survival Horror Period 3 The Rise of Survival Horror 4 Basic Horror Design 5 The Philosophy behind Horror 6 Creating Scary Gameplay 7 The "Death" of Horror 8 The New Horror 9 Complex Horror 10 The Future of Horror
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