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  • Gebundenes Buch

Game design is a fairly recent field. It deals with the creation of games by using the elements of design aesthetics. Its main aim is to bridge the gap between players coming with different mindsets like education, entertainment and medical, etc. It uses the elements of optimization theory, probability, economics and artificial intelligence, etc. Different approaches, evaluations and methodologies and advanced studies on game design have been included in this book. Most of the topics introduced in it cover new techniques and the applications of this field. This textbook is meant for students…mehr

Produktbeschreibung
Game design is a fairly recent field. It deals with the creation of games by using the elements of design aesthetics. Its main aim is to bridge the gap between players coming with different mindsets like education, entertainment and medical, etc. It uses the elements of optimization theory, probability, economics and artificial intelligence, etc. Different approaches, evaluations and methodologies and advanced studies on game design have been included in this book. Most of the topics introduced in it cover new techniques and the applications of this field. This textbook is meant for students who are looking for an elaborate reference text on game design.