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From Idea to App
Creating iOS UI, Animations, and Gestures
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Because iPhone development is so young, right now apps are typically designed, developed and deployed by a single person (or very small development team.) The designers are the developers and vice versa. This book will leverage this distinction by teaching designers how to design on top of native iOS metaphors, tools and UI, while teaching native developers appropriate application design and asset preparation. Product Description
There may be "an app for that," but every app starts as an idea. Ideas can come from anyone-designers or developers, marketing managers or CEOs-and this book is about bringing those ideas to life.
iOS is a remarkable platform, both from a technology standpoint and as a pure business opportunity. With over 10 billion apps downloaded through the iTunes App Store, and over 50 million new iOS devices expected to ship in 2011, no other platform puts big business and individual developers on a level playing field like iOS does. Needless to say, if you have an idea for an app, now is the time to make it happen.
Whether you're a designer or a developer, this book will help you:
Create basic user interface elements
Understand navigation metaphors and practices
Design for multiple devices
Customize system UI elements
Incorporate system-provided and custom animations
Use touch- and motion-based gestures
Create UIViews and UIViewControllers using Core Graphics
Avoid rejection by the iTunes App Store
Part I Introduction
1. Getting Started with iOS
Why Are We Here?
iOS Devices
iOS Development Tools and Resources
Quick Tips: iOS Development Strategies
Guiding Principles
2. What Makes an iOS App?
iOS: The Big Picture
Application Types
iOS App Blueprint
Introduction and "Hello, World!"
Creating an Xcode Project
Conclusion
Part II T he Basics of iOS User Interfaces
3. Physical Hardware
Physical Input Devices
Device Orientation
iOS Coordinate System
Preparing Image Assets for Multiple Displays
4. Basic User Interface Objects
UIKit and Foundation
iOS Views
UIKit
5. User Interface Controllers and Navigation
What Is a Controller?
View Controllers, Navigation, and Modal Views
6. User Interface Buttons, Inputs, Indicators,
and Controls
Alert Dialogs and Action Sheets
Indicators
Controls and Buttons
iOS App Blueprint
The Basics
Creating UIViewControllers
Adding UIControls to Each Tab
Connecting UI Controls to a Controller
Create a UITabBarController
Part III Designing Custom iOS User
Interface Objects
7. Creating Custom Icons, Launch Images,
and Buttons
App Icons
Launch Images
Custom UI Buttons
8. Creating Custom UIViews and
UIViewControllers
Custom UIViewControllers
Custom UIViews
9. Creating Custom Table Views
UITableViewController
UITableView Appearance
Creating Custom Cells
Moving, Deleting, and Inserting Rows
iOS App Blueprint
Custom iOS UI
Overview
Changes to the First Tab
Part IV Animating Your UI
10. Introduction to iOS Animations
About Animations Using UIKit
UIView Animation Blocks
System-Provided Animations
11. Creating Custom iOS Animations
About Core Animation
Core Animation Types
Getting Started with Core Animations
Keyframe Animations
Animation Transitions
3D Transforms
iOS App Blueprint
Custom Animations
Overview
Animations of CountdownViewController
Part V Human Interaction: Gestures
12. Introduction to iOS Gestures
Understanding Apple-Defined Gestures
Gestures and UIKit
13. Creating Custom iOS Gestures
Detecting Touches in a UIView
Gesture Recognizers
Motion Gestures
iOS App Blueprint
Custom Gestures
Overview
Note from the Author
Index
There may be "an app for that," but every app starts as an idea. Ideas can come from anyone-designers or developers, marketing managers or CEOs-and this book is about bringing those ideas to life.
iOS is a remarkable platform, both from a technology standpoint and as a pure business opportunity. With over 10 billion apps downloaded through the iTunes App Store, and over 50 million new iOS devices expected to ship in 2011, no other platform puts big business and individual developers on a level playing field like iOS does. Needless to say, if you have an idea for an app, now is the time to make it happen.
Whether you're a designer or a developer, this book will help you:
Create basic user interface elements
Understand navigation metaphors and practices
Design for multiple devices
Customize system UI elements
Incorporate system-provided and custom animations
Use touch- and motion-based gestures
Create UIViews and UIViewControllers using Core Graphics
Avoid rejection by the iTunes App Store
Part I Introduction
1. Getting Started with iOS
Why Are We Here?
iOS Devices
iOS Development Tools and Resources
Quick Tips: iOS Development Strategies
Guiding Principles
2. What Makes an iOS App?
iOS: The Big Picture
Application Types
iOS App Blueprint
Introduction and "Hello, World!"
Creating an Xcode Project
Conclusion
Part II T he Basics of iOS User Interfaces
3. Physical Hardware
Physical Input Devices
Device Orientation
iOS Coordinate System
Preparing Image Assets for Multiple Displays
4. Basic User Interface Objects
UIKit and Foundation
iOS Views
UIKit
5. User Interface Controllers and Navigation
What Is a Controller?
View Controllers, Navigation, and Modal Views
6. User Interface Buttons, Inputs, Indicators,
and Controls
Alert Dialogs and Action Sheets
Indicators
Controls and Buttons
iOS App Blueprint
The Basics
Creating UIViewControllers
Adding UIControls to Each Tab
Connecting UI Controls to a Controller
Create a UITabBarController
Part III Designing Custom iOS User
Interface Objects
7. Creating Custom Icons, Launch Images,
and Buttons
App Icons
Launch Images
Custom UI Buttons
8. Creating Custom UIViews and
UIViewControllers
Custom UIViewControllers
Custom UIViews
9. Creating Custom Table Views
UITableViewController
UITableView Appearance
Creating Custom Cells
Moving, Deleting, and Inserting Rows
iOS App Blueprint
Custom iOS UI
Overview
Changes to the First Tab
Part IV Animating Your UI
10. Introduction to iOS Animations
About Animations Using UIKit
UIView Animation Blocks
System-Provided Animations
11. Creating Custom iOS Animations
About Core Animation
Core Animation Types
Getting Started with Core Animations
Keyframe Animations
Animation Transitions
3D Transforms
iOS App Blueprint
Custom Animations
Overview
Animations of CountdownViewController
Part V Human Interaction: Gestures
12. Introduction to iOS Gestures
Understanding Apple-Defined Gestures
Gestures and UIKit
13. Creating Custom iOS Gestures
Detecting Touches in a UIView
Gesture Recognizers
Motion Gestures
iOS App Blueprint
Custom Gestures
Overview
Note from the Author
Index
Because iPhone development is so young, right now apps are typically designed, developed and deployed by a single person (or very small development team.) The designers are the developers and vice versa. This book will leverage this distinction by teaching designers how to design on top of native iOS metaphors, tools and UI, while teaching native developers appropriate application design and asset preparation.