Examines the benefits of certain types of film nostalgia, while also critiquing how Hollywood's nostalgic representations of old technologies obscure important aspects of their histories. Jason Sperb interprets this affection for the prehistory and infancy of digital technologies in relation to an industry-wide anxiety about how the digital has grown to dominate Hollywood, pushing it into an uncertain future.
Examines the benefits of certain types of film nostalgia, while also critiquing how Hollywood's nostalgic representations of old technologies obscure important aspects of their histories. Jason Sperb interprets this affection for the prehistory and infancy of digital technologies in relation to an industry-wide anxiety about how the digital has grown to dominate Hollywood, pushing it into an uncertain future.
Preface Acknowledgments Introduction: Self-Theorizing Nostalgia 1 I’ll (Always) Be Back: Virtual Performances; or, The Cinematic Logic of Late Capitalism 2 They Saw No Future: New Nostalgia Movies and Digital Exhibition 3 Digital Decasia: Preserving Film, Database Histories, and the Potential Value of Reflective Nostalgia 4 Going Home . . . for the First Time: Pixar Studios, Digital Animation, and the Limits of Reflective Nostalgia 5 TRON Legacies: Disney and Nostalgia Blockbusters in the Age of Transmedia Storytelling 6 Game (Not) Over: Videogame Pastiche and Nostalgic Disavowals in the Post-Cinematic Era Conclusion: On Clouds and Be Kind Rewind Notes Selected Bibliography Index
Preface Acknowledgments Introduction: Self-Theorizing Nostalgia 1 I’ll (Always) Be Back: Virtual Performances; or, The Cinematic Logic of Late Capitalism 2 They Saw No Future: New Nostalgia Movies and Digital Exhibition 3 Digital Decasia: Preserving Film, Database Histories, and the Potential Value of Reflective Nostalgia 4 Going Home . . . for the First Time: Pixar Studios, Digital Animation, and the Limits of Reflective Nostalgia 5 TRON Legacies: Disney and Nostalgia Blockbusters in the Age of Transmedia Storytelling 6 Game (Not) Over: Videogame Pastiche and Nostalgic Disavowals in the Post-Cinematic Era Conclusion: On Clouds and Be Kind Rewind Notes Selected Bibliography Index
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