Electronic Games versus School Physical Education

Electronic Games versus School Physical Education

A new path and great discoveries

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Considering the different contents that make up school Physical Education, this study corresponds to research involving electronic games to be played in Physical Education classes. We identified and assumed electronic games as a teaching tool for Physical Education content, as they are characterised as one of the contemporary forms of leisure and now also sport, being an offshoot of cybernetics, an industry that is growing more and more in Brazil. As Moran, Massetto and Behrens (2012) point out, it is important to think about how to use technology effectively at school to provide students with...