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This work is applied to the teaching of mathematics to facilitate the understanding of elements of the computer content in everyday life of the Educator in the classroom, but also the method can be applied in other disciplines or other areas of knowledge in their Technologies. What was worked in this work the usability of games that assist in learning, the database collected by the research reveal that the points that, produces light on the knowledge are more attention of students to the use of tools to manipulate in problem solving expressions mathematics, the ability were more agusadas to…mehr

Produktbeschreibung
This work is applied to the teaching of mathematics to facilitate the understanding of elements of the computer content in everyday life of the Educator in the classroom, but also the method can be applied in other disciplines or other areas of knowledge in their Technologies. What was worked in this work the usability of games that assist in learning, the database collected by the research reveal that the points that, produces light on the knowledge are more attention of students to the use of tools to manipulate in problem solving expressions mathematics, the ability were more agusadas to discover theolution of the problem and other points presented is the criatilidade and interest.The graphics produced by the database collected by the research was presented regarding the use addressing the veracity of use case in this Work. The whole method is for the development of teaching through means that make teaching more accurate.
Autorenporträt
Es licenciado en Matemáticas por la UEMA (1994), licenciado en Informática por el IFMA (2008) y máster en Informática por la UFMA (2015). Actualmente es profesor - Seduc y Semect. Tiene experiencia en Matemáticas y Computación, con énfasis en Matemáticas Aplicadas, juegos de actuación, optimización y control.