The world of learning and teaching is at a watershed; confronted by challenges to previous educational models. One learning future lies in impactful, purposeful, active online activities, or 'e-tivities', that keep learners engaged, motivated, and participating. Grounded in the author's action research, E-tivities, 2nd Edition assuredly illustrates how technologies shape and enhance learning and teaching journeys.
The world of learning and teaching is at a watershed; confronted by challenges to previous educational models. One learning future lies in impactful, purposeful, active online activities, or 'e-tivities', that keep learners engaged, motivated, and participating. Grounded in the author's action research, E-tivities, 2nd Edition assuredly illustrates how technologies shape and enhance learning and teaching journeys.
Professor Gilly Salmon is Pro Vice-Chancellor of Learning Transformations at Swinburne University of Technology, Australia.
Inhaltsangabe
Preface Part 1: Introducing e-tivities 1. E-tivities for active online learning 2. E-tivities in the five stage model 3. Creating e-tivities 4. Choices: The technology spectrum 5. Deploying e-tivities: A team approach Part II: Resources for practitioners Ideas 1. Ideas for e-tivities 2. Creativity and e-tivities 3. Using other people's digital materials (OER's) Designing e-tivities 4. First-time e-tivity designer 5. E-tivity exemplars (?) 6. E-tivity continuum Structures 7. E-tivity planning 8. Building programs and processes with e-tivities 9. Time Estimates 10. Counting the delivery time Writing Invitations 11. Correspondence Protocol 12. Learning 'Netspeak' Development and Improvement 13. Building motivating e-tivities 14. Online emotions 15. More intelligent e-tivities 16. Disabilities and e-tivities Participants Experience 17. Contributions 18. Patterns of participation 19. Flow and e-tivities 20. E-tivity feedback and plenaries Carpe Diem 21. The Carpe Diem Process 22. Becoming a Carpe Diem Facilitator 23. The Carpe Diem Planning Process 24. Reality Checkers
Preface Part 1: Introducing e-tivities 1. E-tivities for active online learning 2. E-tivities in the five stage model 3. Creating e-tivities 4. Choices: The technology spectrum 5. Deploying e-tivities: A team approach Part II: Resources for practitioners Ideas 1. Ideas for e-tivities 2. Creativity and e-tivities 3. Using other people's digital materials (OER's) Designing e-tivities 4. First-time e-tivity designer 5. E-tivity exemplars (?) 6. E-tivity continuum Structures 7. E-tivity planning 8. Building programs and processes with e-tivities 9. Time Estimates 10. Counting the delivery time Writing Invitations 11. Correspondence Protocol 12. Learning 'Netspeak' Development and Improvement 13. Building motivating e-tivities 14. Online emotions 15. More intelligent e-tivities 16. Disabilities and e-tivities Participants Experience 17. Contributions 18. Patterns of participation 19. Flow and e-tivities 20. E-tivity feedback and plenaries Carpe Diem 21. The Carpe Diem Process 22. Becoming a Carpe Diem Facilitator 23. The Carpe Diem Planning Process 24. Reality Checkers
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