Essential skills for first-time developers! Start at the beginning and build your knowledge of this sophisticated multimedia development tool using this easy-to-follow guide. Learn to create 3D gaming, e-commerce and customer service applications, and even online learning environments.
Essential skills for first-time developers! Start at the beginning and build your knowledge of this sophisticated multimedia development tool using this easy-to-follow guide. Learn to create 3D gaming, e-commerce and customer service applications, and even online learning environments.
PART 1: Getting Acquainted with Director's Tools 1: Director's "Physical" Tools 2: The Library Palette 3: Code Tools 4: Well-Written Lingo 5: The Debugger PART 2: Using Director to Create Programs 6: Preparing to Create a Program 7: Creating Programs 8: Integrating Lingo and Sprites PART 3: Unlocking the Power of Lingo 9: Understanding the Power of Lists 10: External Files 11: The Internet Revisited PART 4: Object Oriented Programming 12: The Fundamentals of OOP 13: Behaviors Are OOP Too 14: Movies in a Window (MIAW) as OOP Code 15: Communication with MIAWs A: Answers to Mastery Checks
PART 1: Getting Acquainted with Director's Tools 1: Director's "Physical" Tools 2: The Library Palette 3: Code Tools 4: Well-Written Lingo 5: The Debugger PART 2: Using Director to Create Programs 6: Preparing to Create a Program 7: Creating Programs 8: Integrating Lingo and Sprites PART 3: Unlocking the Power of Lingo 9: Understanding the Power of Lists 10: External Files 11: The Internet Revisited PART 4: Object Oriented Programming 12: The Fundamentals of OOP 13: Behaviors Are OOP Too 14: Movies in a Window (MIAW) as OOP Code 15: Communication with MIAWs A: Answers to Mastery Checks
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Shop der buecher.de GmbH & Co. KG Bürgermeister-Wegele-Str. 12, 86167 Augsburg Amtsgericht Augsburg HRA 13309