The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.
The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.
Loïc Tallon has worked as an independent researcher and as a project manager and new media consultant with Cultural Innovations, a leading international museum consultancy. Kevin Walker has worked in and with museums since 1996, including five years as senior software designer for exhibitions at the American Museum of Natural History in New York.
Inhaltsangabe
Chapter 1 Foreword Chapter 2 Introduction: Mobile, Digital, and Personal Part 3 Part I. Defining the Context: Three Perspectives Chapter 4 Chapter 1. The Exploded Museum Chapter 5 Chapter 2. Learning with Digital Technologies Chapter 6 Chapter 3. Designing Mobile Digital Experiences Part 7 Part II. Delivering Potential Chapter 8 Chapter 4. Audibly Engaged: Talking the Walk Chapter 9 Chapter 5. Mobile Multimedia: Reflections from Ten Years of Practice Chapter 10 Chapter 6. Improving Visitor Access Chapter 11 Chapter 7. Structuring Visitor Participation Chapter 12 Chapter 8. Designing for Mobile Visitor Engagement Chapter 13 Chapter 9. Cross-Context Learning Chapter 14 Chapter 10. Interactive Adventures Chapter 15 Chapter 11. Afterword: The Future in our Hands? Putting Potential into Practice
Chapter 1 Foreword Chapter 2 Introduction: Mobile, Digital, and Personal Part 3 Part I. Defining the Context: Three Perspectives Chapter 4 Chapter 1. The Exploded Museum Chapter 5 Chapter 2. Learning with Digital Technologies Chapter 6 Chapter 3. Designing Mobile Digital Experiences Part 7 Part II. Delivering Potential Chapter 8 Chapter 4. Audibly Engaged: Talking the Walk Chapter 9 Chapter 5. Mobile Multimedia: Reflections from Ten Years of Practice Chapter 10 Chapter 6. Improving Visitor Access Chapter 11 Chapter 7. Structuring Visitor Participation Chapter 12 Chapter 8. Designing for Mobile Visitor Engagement Chapter 13 Chapter 9. Cross-Context Learning Chapter 14 Chapter 10. Interactive Adventures Chapter 15 Chapter 11. Afterword: The Future in our Hands? Putting Potential into Practice
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