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In the continuing adventures of Critical Botch the Comic, the gang rests after a night of breaking their friends out of prison. They dig through stolen bags they took from the prison to discover magical items. Within these magical items lies an amulet witch contains the power of evil... so naturally, the gang hands it over to a demon. The very next day they move onto the town within the walls of Ironhaven, to explore and spread incorrect rumors going around town about a gang of "murder-hobos". Find out what happens when professional wrestlers get together to play some D&D.

Produktbeschreibung
In the continuing adventures of Critical Botch the Comic, the gang rests after a night of breaking their friends out of prison. They dig through stolen bags they took from the prison to discover magical items. Within these magical items lies an amulet witch contains the power of evil... so naturally, the gang hands it over to a demon. The very next day they move onto the town within the walls of Ironhaven, to explore and spread incorrect rumors going around town about a gang of "murder-hobos". Find out what happens when professional wrestlers get together to play some D&D.
Autorenporträt
I believe this is the funniest one of them all so far, but what do I know.