Creation of a serious game for learning to read
François Lewis
Broschiertes Buch

Creation of a serious game for learning to read

Suitable for French-speaking children aged 6 to 8 with reading difficulties

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The aim of this research and development project is to design the Alpha prototype of an educational serious game (ESG) specializing in learning to read. According to Alvarez and Djaouti (2010), what distinguishes a serious game from a strictly ludic video game is the addition of a pedagogical dimension to the game scenario. The aim of this SSG is to help French-speaking primary school children, aged 6 to 8, who have reading difficulties or symptoms associated with developmental dyslexia. Several research studies (Blaesius and Fleck, 2015 ; Franceschini, Gori, Ruffino, Molteni and Facoetti, 201...