Communication in the Age of Virtual Reality
Herausgeber: Biocca, Frank; Levy, Mark R
Communication in the Age of Virtual Reality
Herausgeber: Biocca, Frank; Levy, Mark R
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First Published in 1995. Routledge is an imprint of Taylor & Francis, an informa company.
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First Published in 1995. Routledge is an imprint of Taylor & Francis, an informa company.
Produktdetails
- Produktdetails
- Verlag: CRC Press
- Seitenzahl: 416
- Erscheinungstermin: 1. März 1995
- Englisch
- Abmessung: 227mm x 152mm x 33mm
- Gewicht: 680g
- ISBN-13: 9780805815504
- ISBN-10: 0805815503
- Artikelnr.: 22402044
- Verlag: CRC Press
- Seitenzahl: 416
- Erscheinungstermin: 1. März 1995
- Englisch
- Abmessung: 227mm x 152mm x 33mm
- Gewicht: 680g
- ISBN-13: 9780805815504
- ISBN-10: 0805815503
- Artikelnr.: 22402044
Frank Biocca, Mark R. Levy
Contents: Preface. Part I: Virtual Reality as Communication Medium.F. Biocca
T. Kim
M.R. Levy
The Vision of Virtual Reality. F. Biocca
M.R. Levy
Virtual Reality as a Communication System. J. Steuer
Defining Virtual Reality: Dimensions Determining Telepresence. F. Biocca
B. Delaney
Immersive Virtual Reality Technology. Part II: Designing Virtual Environments.F. Biocca
M.R. Levy
Communication Applications of Virtual Reality. D.G. Hawkins
Virtual Reality and Passive Simulators: The Future of Fun. C. Heeter
Communication Research on Consumer VR. K. Meyer
Dramatic Narrative in Virtual Reality. G. Kramer
Sound and Communication in Virtual Reality. M.T. Palmer
Interpersonal Communication and Virtual Reality: Mediating Interpersonal Relationships. Part III: The Social Reality of Virtual Reality.T.W. Valente
T. Bardini
Virtual Diffusion or an Uncertain Reality: Networks
Policy
and Models for the Diffusion of VR Technology. M.A. Shapiro
D.G. McDonald
I'm Not a Real Doctor
But I Play One in Virtual Reality: Implications of Virtual Reality for Judgments About Reality. A. Balsamo
Signal to Noise: On the Meaning of Cyberpunk Subculture. L. St. Clair Harvey
Communication Issues and Policy Implications.
T. Kim
M.R. Levy
The Vision of Virtual Reality. F. Biocca
M.R. Levy
Virtual Reality as a Communication System. J. Steuer
Defining Virtual Reality: Dimensions Determining Telepresence. F. Biocca
B. Delaney
Immersive Virtual Reality Technology. Part II: Designing Virtual Environments.F. Biocca
M.R. Levy
Communication Applications of Virtual Reality. D.G. Hawkins
Virtual Reality and Passive Simulators: The Future of Fun. C. Heeter
Communication Research on Consumer VR. K. Meyer
Dramatic Narrative in Virtual Reality. G. Kramer
Sound and Communication in Virtual Reality. M.T. Palmer
Interpersonal Communication and Virtual Reality: Mediating Interpersonal Relationships. Part III: The Social Reality of Virtual Reality.T.W. Valente
T. Bardini
Virtual Diffusion or an Uncertain Reality: Networks
Policy
and Models for the Diffusion of VR Technology. M.A. Shapiro
D.G. McDonald
I'm Not a Real Doctor
But I Play One in Virtual Reality: Implications of Virtual Reality for Judgments About Reality. A. Balsamo
Signal to Noise: On the Meaning of Cyberpunk Subculture. L. St. Clair Harvey
Communication Issues and Policy Implications.
Contents: Preface. Part I: Virtual Reality as Communication Medium.F. Biocca
T. Kim
M.R. Levy
The Vision of Virtual Reality. F. Biocca
M.R. Levy
Virtual Reality as a Communication System. J. Steuer
Defining Virtual Reality: Dimensions Determining Telepresence. F. Biocca
B. Delaney
Immersive Virtual Reality Technology. Part II: Designing Virtual Environments.F. Biocca
M.R. Levy
Communication Applications of Virtual Reality. D.G. Hawkins
Virtual Reality and Passive Simulators: The Future of Fun. C. Heeter
Communication Research on Consumer VR. K. Meyer
Dramatic Narrative in Virtual Reality. G. Kramer
Sound and Communication in Virtual Reality. M.T. Palmer
Interpersonal Communication and Virtual Reality: Mediating Interpersonal Relationships. Part III: The Social Reality of Virtual Reality.T.W. Valente
T. Bardini
Virtual Diffusion or an Uncertain Reality: Networks
Policy
and Models for the Diffusion of VR Technology. M.A. Shapiro
D.G. McDonald
I'm Not a Real Doctor
But I Play One in Virtual Reality: Implications of Virtual Reality for Judgments About Reality. A. Balsamo
Signal to Noise: On the Meaning of Cyberpunk Subculture. L. St. Clair Harvey
Communication Issues and Policy Implications.
T. Kim
M.R. Levy
The Vision of Virtual Reality. F. Biocca
M.R. Levy
Virtual Reality as a Communication System. J. Steuer
Defining Virtual Reality: Dimensions Determining Telepresence. F. Biocca
B. Delaney
Immersive Virtual Reality Technology. Part II: Designing Virtual Environments.F. Biocca
M.R. Levy
Communication Applications of Virtual Reality. D.G. Hawkins
Virtual Reality and Passive Simulators: The Future of Fun. C. Heeter
Communication Research on Consumer VR. K. Meyer
Dramatic Narrative in Virtual Reality. G. Kramer
Sound and Communication in Virtual Reality. M.T. Palmer
Interpersonal Communication and Virtual Reality: Mediating Interpersonal Relationships. Part III: The Social Reality of Virtual Reality.T.W. Valente
T. Bardini
Virtual Diffusion or an Uncertain Reality: Networks
Policy
and Models for the Diffusion of VR Technology. M.A. Shapiro
D.G. McDonald
I'm Not a Real Doctor
But I Play One in Virtual Reality: Implications of Virtual Reality for Judgments About Reality. A. Balsamo
Signal to Noise: On the Meaning of Cyberpunk Subculture. L. St. Clair Harvey
Communication Issues and Policy Implications.