Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization.
Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization.
Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.
Inhaltsangabe
1 A Short History of Computer Simulations 2 3D Basic Kit 3 Adding Interactivity 4 Animation Basics 5 Interactive Lighting 6 Virtual Cameras 7 3D Sound 8 User Interface and Input Devices 9 Following a Terrain with a Remote Controlled Car 10 Communication Environments 11 Advanced Interactive 3D Characters 12 Artificial Intelligence and Gameplay for Virtual Sets 13 Multi-User and Database.
1 A Short History of Computer Simulations 2 3D Basic Kit 3 Adding Interactivity 4 Animation Basics 5 Interactive Lighting 6 Virtual Cameras 7 3D Sound 8 User Interface and Input Devices 9 Following a Terrain with a Remote Controlled Car 10 Communication Environments 11 Advanced Interactive 3D Characters 12 Artificial Intelligence and Gameplay for Virtual Sets 13 Multi-User and Database.
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